Mario Kart 64
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Installing mk64 Decomp

Build Instructions

The build system has the following package requirements:

binutils-mips >= 2.27
python3 >= 3.6
libaudiofile

To add submodules run git submodule update --init --recursive after cloning.

Run make assets to extract assets.

Linux

Ubuntu

sudo apt install cmake build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev

Fedora

sudo dnf install make automake gcc gcc-c++ kernel-devel cmake pkg-config git python3 zlib-devel audiofile-devel capstone

and install gcc toolchain of libdragon and add export PATH="/opt/libdragon/bin:$PATH" to ~/.bashrc

Arch

sudo pacman -S base-devel capstone python

Install the following AUR package:

Review the n64decomp/sm64 readme for instructions to compile in other distributions.

Windows

  • Clone the repo or download the zip.
  • Download and extract the toolchain from here

Setup

  • Place the mingw64 folder from the toolchain into the tools folder like so: mk64/tools/mingw64.
  • Open a terminal (cmd or powershell) in the repo folder and run "tools\mingw64\w64devkit.exe" and after make assets && make -j
  • Wait for the build to finish and Enjoy!

macOS

Install Homebrew, then install the following dependencies:

brew update
brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils

Build using gmake ensuring homebrew make is used instead of the old macOS system make.

Docker

Build the Docker image:

docker build -t mk64 .

When building and using other tools, append the following in front of every command you run:

docker run --rm -v .:/mk64 mk64

For example:

docker run --rm -v .:/mk64 mk64 make

Building US

Place a US version of Mario Kart 64 called baserom.us.z64 into the project folder for asset extraction.

Run the following commands after pulling:

make -j

Building EU

Building EU requires US to be built first. See above.

mk64 decomp supports two EU versions

  • EU 1.0 eu.v10
  • EU 1.1 eu.v11

Build using

make -j VERSION=eu.v10

or

make -j VERSION=eu.v11

First-diff/diff commands for EU

python3 first-diff.py --eu
./diff <function> -eu

Handling Changes

Certain changes may result in unexpected behaviour (frequently related to physics) due to the games obnoxious linker setup. This is resolved by compiling with the AVOID_UB flag.

This will require a rebuild, run

make clean

Then compile like so make -j AVOID_UB=1 or make -j DEBUG=1 // Enables debug mode and avoid_ub

Recompiling .inc.c files requires saving the root .c file for makefile to recognize that the file requires a rebuild. This is because at compile time a inc.c file is essentially copy/pasted into its associated .c file. Therefore makefile does not recognize changes to .inc.c files, only .c files. This may be resolved in the following ways: 1) Search for #include "my_file.inc.c to find the root file and then save it with ctrl+s. 2) make clean and rebuild 3) make my_file.c 4) Find help in the Discord