Mario Kart 64
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defines.h
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1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define DEBUG_MODE 1
42#define DEBUG_MENU 2
43#else
44#define DEBUG_MODE 0
45#define DEBUG_MENU 1
46#endif
47
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
54#define DEBUG_MENU_DISABLED 1
55#define DEBUG_MENU_DEBUG_MODE 2
56#define DEBUG_MENU_COURSE 3
57#define DEBUG_MENU_SCREEN_MODE 4
58#define DEBUG_MENU_PLAYER 5
59#define DEBUG_MENU_SOUND_MODE 6
60#define DEBUG_MENU_GIVE_ALL_GOLD_CUP 7
61#define DEBUG_MENU_EXITED 64
62
66#define DEBUG_GOTO_RACING 0
67#define DEBUG_GOTO_ENDING 1
68#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_50 2
69#define DEBUG_GOTO_CREDITS_SEQUENCE_CC_EXTRA 3
70
74#define DEMO_MODE_ACTIVE 1
75#define DEMO_MODE_INACTIVE 0
76
77#ifdef VERSION_EU
78#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
79#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
80#else
81#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
82#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
83#endif
84
85#define V_BlANK_TIMER_ITER 0.01666666
86
93#define PLAYER_INACTIVE 0 // 0x0000
94#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
95#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
96#define PLAYER_STAGING (1 << 9) // 0x0200
97#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
98#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
99#define PLAYER_KART_AI (1 << 12) // 0x1000
100#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
101#define PLAYER_HUMAN (1 << 14) // 0x4000
102#define PLAYER_EXISTS (1 << 15) // 0x8000
103
104// Compiles to -0x1000 in diff.py
105#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
106
107#define ZERO_PLAYERS_SELECTED 0
108#define ONE_PLAYERS_SELECTED 1
109#define TWO_PLAYERS_SELECTED 2
110#define THREE_PLAYERS_SELECTED 3
111#define FOUR_PLAYERS_SELECTED 4
112#define SELECTED_PLAYER_DEFINES_TOTAL 5
113
125
126#define NUM_PLAYERS 8
127
128#define MARIO_SIZE 0.75f
129#define LUIGI_SIZE 0.75f
130#define YOSHI_SIZE 0.75f
131#define TOAD_SIZE 0.75f
132#define DK_SIZE 0.75f
133#define WARIO_SIZE 0.75f
134#define PEACH_SIZE 0.75f
135#define BOWSER_SIZE 0.75f
136
137// 2P Game has Grand Prix, VS, and Battle as available game types
138#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
139
143#define GRAND_PRIX 0
144#define TIME_TRIALS 1
145#define VERSUS 2
146#define BATTLE 3
147
156#define CC_50 0
157#define CC_100 1
158#define CC_150 2
159#define CC_EXTRA 3
160#define CC_BATTLE 4
161
169
170#define NUM_COURSES_PER_CUP 4
171
176
183#define MARIO 0
184#define LUIGI 1
185#define YOSHI 2
186#define TOAD 3
187#define DK 4
188#define WARIO 5
189#define PEACH 6
190#define BOWSER 7
191
195#define OPTIONS_MENU 5
196#define DATA_MENU 6
197#define COURSE_DATA_MENU 7
198#define LOGO_INTRO_MENU 8
199#define CONTROLLER_PAK_MENU 9
200#define START_MENU 10
201#define MAIN_MENU 11
202#define PLAYER_SELECT_MENU 12
203#define COURSE_SELECT_MENU 13
204#define RACING_DUPLICATE 14
205
209#define START_MENU_FROM_QUIT 0
210#define MAIN_MENU_FROM_QUIT 1
211#define PLAYER_SELECT_MENU_FROM_QUIT 2
212#define COURSE_SELECT_MENU_FROM_QUIT 3
213#define RACING 4
214#define ENDING 5
215#define CREDITS_SEQUENCE 9
216
220#define BLANK_MAIN_MENU 0
221#define OPTIONS_SELECTION 1
222#define DATA_SELECTION 2
223#define PLAYER_NUM_SELECTION 3
224#define GAME_MODE_SELECTION 4
225#define GAME_MODE_CC_OR_TIME_TRIALS_OPTIONS_SELECTION \
226 5 // Selecting CC for GP and Versus. Selecting "Begin" or "Data" for Time Trials. Unused for Battle
227#define CONFIRM_OK_SELECTION 6
228#define CONFIRM_OK_SELECTION_FROM_BACK_OUT 7
229#define TIME_TRIALS_DATA_SELECTION_FROM_BACK_OUT 8
230
234#define CONTROLLER_PAK_MENU_SELECT_RECORD 1
235#define CONTROLLER_PAK_MENU_END 2
236#define CONTROLLER_PAK_MENU_ERASE 3
237#define CONTROLLER_PAK_MENU_QUIT 4
238#define CONTROLLER_PAK_MENU_TABLE_GAME_DATA 5
239#define CONTROLLER_PAK_MENU_GO_TO_ERASING 6
240#define CONTROLLER_PAK_MENU_ERASING 7
241#define CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED 8
242#define CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK 9
243#define CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED 10
244
248#define SCREEN_MODE_1P 0
249#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
250#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
251#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
252#define NUM_SCREEN_MODES 4
253
257#define TIME_TRIAL_3LAP_RECORD_1 0
258#define TIME_TRIAL_3LAP_RECORD_2 1
259#define TIME_TRIAL_3LAP_RECORD_3 2
260#define TIME_TRIAL_3LAP_RECORD_4 3
261#define TIME_TRIAL_3LAP_RECORD_5 4
262#define TIME_TRIAL_1LAP_RECORD 5
263
272#define TEXT_BLUE 0
273#define TEXT_GREEN 1
274#define TEXT_RED 2
275#define TEXT_YELLOW 3
276#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
277#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
278
284#define SOUND_STEREO 0
285#define SOUND_HEADPHONES 1
286#define SOUND_UNUSED 2
287#define SOUND_MONO 3
288#define NUM_SOUND_MODES 4
289
294#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
295#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
296#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
297#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
298#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
299#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
300#define NUM_DEMOS 6
301
305enum ITEMS {
306 /* 0x00 */ ITEM_NONE = 0,
307 /* 0x01 */ ITEM_BANANA,
311 /* 0x05 */ ITEM_RED_SHELL,
316 /* 0x0A */ ITEM_STAR,
317 /* 0x0B */ ITEM_BOO,
318 /* 0x0C */ ITEM_MUSHROOM,
321 /* 0x0F */ ITEM_SUPER_MUSHROOM
323
338
345
349#define BALLOON_STATUS_GONE 0
350#define BALLOON_STATUS_PRESENT 1
351#define BALLOON_STATUS_DEPARTING 2
352
356#define MAX_TIME 0x927C0
357
362#define HIT_SOUND_EFFECT 0x100 // hitting an object
363#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
364#define BOO_SOUND_EFFECT 0x800 // being a boo
365#define STAR_SOUND_EFFECT 0x2000 // being a star
366#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
367#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
368#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
369#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
370#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
371#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
372
377#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
378#define STAR_EFFECT 0x200 // being a star
379#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
380#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
381#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
382#define HIT_EFFECT 0x4000000 // hitting an object
383#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
384#define BOO_EFFECT 0x80000000 // being a boo
385
390#define SPAWN_FIRST_SHELL 0
391#define SPAWN_SECOND_SHELL 1
392#define SPAWN_THIRD_SHELL 2
393
394#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
395#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
396#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
397#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
398
399#endif // DEFINES_H
400
407#define GRID_SIZE 32
408
409#define FACING_Y_AXIS 0x4000
410#define FACING_X_AXIS 0x8000
411#define FACING_Z_AXIS 0x2000
@ COURSE_ONE
Definition defines.h:175
@ COURSE_THREE
Definition defines.h:175
@ COURSE_TWO
Definition defines.h:175
@ COURSE_FOUR
Definition defines.h:175
KART_AI_BEHAVIOURS
Definition defines.h:324
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:332
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:331
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:333
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:336
@ BEHAVIOUR_4
Definition defines.h:329
@ BEHAVIOUR_HOP
Definition defines.h:327
@ BEHAVIOUR_9
Definition defines.h:334
@ BEHAVIOUR_5
Definition defines.h:330
@ BEHAVIOUR_3
Definition defines.h:328
@ BEHAVIOUR_NONE
Definition defines.h:325
@ BEHAVIOUR_1
Definition defines.h:326
@ BEHAVIOUR_10
Definition defines.h:335
PlayerId
Definition defines.h:114
@ PLAYER_SIX
Definition defines.h:121
@ PLAYER_FIVE
Definition defines.h:120
@ PLAYER_SEVEN
Definition defines.h:122
@ PLAYER_FOUR
Definition defines.h:119
@ PLAYER_EIGHT
Definition defines.h:123
@ PLAYER_NONE
Definition defines.h:115
@ PLAYER_TWO
Definition defines.h:117
@ PLAYER_ONE
Definition defines.h:116
@ PLAYER_THREE
Definition defines.h:118
ITEMS
Item IDs.
Definition defines.h:305
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:320
@ ITEM_THUNDERBOLT
Definition defines.h:314
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:310
@ ITEM_STAR
Definition defines.h:316
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:313
@ ITEM_BANANA_BUNCH
Definition defines.h:308
@ ITEM_GREEN_SHELL
Definition defines.h:309
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:315
@ ITEM_NONE
Definition defines.h:306
@ ITEM_RED_SHELL
Definition defines.h:311
@ ITEM_SUPER_MUSHROOM
Definition defines.h:321
@ ITEM_BANANA
Definition defines.h:307
@ ITEM_MUSHROOM
Definition defines.h:318
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:319
@ ITEM_BOO
Definition defines.h:317
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:312
@ NUM_CUPS
Definition defines.h:168
@ STAR_CUP
Definition defines.h:168
@ FLOWER_CUP
Definition defines.h:168
@ SPECIAL_CUP
Definition defines.h:168
@ MUSHROOM_CUP
Definition defines.h:168
@ BATTLE_CUP
Definition defines.h:168
DIRECTION
Definition defines.h:339
@ SOUTH
Definition defines.h:342
@ EAST
Definition defines.h:341
@ NORTH
Definition defines.h:340
@ WEST
Definition defines.h:343