40#if defined(GCC) || defined(DEBUG)
41#define ENABLE_DEBUG_MODE 1
43#define ENABLE_DEBUG_MODE 0
46#define HOLD_ALL_DPAD_AND_C_BUTTONS \
47 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
49 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
50 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
57#define REPLAY_A_BUTTON (1 << 31)
58#define REPLAY_B_BUTTON (1 << 30)
59#define REPLAY_Z_TRIG (1 << 29)
60#define REPLAY_R_TRIG (1 << 28)
62#define REPLAY_FRAME_COUNTER 0xFF0000
63#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
64#define REPLAY_STICK_Y 0xFF00
65#define REPLAY_STICK_X 0xFF
66#define REPLAY_FRAME_INCREMENT 0x10000
71#define DEMO_MODE_ACTIVE 1
72#define DEMO_MODE_INACTIVE 0
76#define COURSE_TIMER_ITER 0.020041665999999999
78 #define COURSE_TIMER_ITER_f 0.020041665999999999f
80 #define COURSE_TIMER_ITER_f 0.01666666f
83#define COURSE_TIMER_ITER 0.01666666
84#define COURSE_TIMER_ITER_f 0.01666666f
87#define V_BlANK_TIMER_ITER 0.01666666
95#define PLAYER_INACTIVE 0
96#define PLAYER_UNKNOWN_0x40 (1 << 6)
97#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
98#define PLAYER_STAGING (1 << 9)
99#define PLAYER_UNKNOWN (1 << 10)
100#define PLAYER_CINEMATIC_MODE (1 << 11)
101#define PLAYER_CPU (1 << 12)
102#define PLAYER_START_SEQUENCE (1 << 13)
103#define PLAYER_HUMAN (1 << 14)
104#define PLAYER_EXISTS (1 << 15)
107#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
109#define ZERO_PLAYERS_SELECTED 0
110#define ONE_PLAYERS_SELECTED 1
111#define TWO_PLAYERS_SELECTED 2
112#define THREE_PLAYERS_SELECTED 3
113#define FOUR_PLAYERS_SELECTED 4
114#define SELECTED_PLAYER_DEFINES_TOTAL 5
130#define MARIO_SIZE 0.75f
131#define LUIGI_SIZE 0.75f
132#define YOSHI_SIZE 0.75f
133#define TOAD_SIZE 0.75f
135#define WARIO_SIZE 0.75f
136#define PEACH_SIZE 0.75f
137#define BOWSER_SIZE 0.75f
140#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
172#define NUM_COURSES_PER_CUP 4
197#define OPTIONS_MENU 5
199#define COURSE_DATA_MENU 7
200#define LOGO_INTRO_MENU 8
201#define CONTROLLER_PAK_MENU 9
204#define CHARACTER_SELECT_MENU 12
205#define COURSE_SELECT_MENU 13
206#define RACING_DUPLICATE 14
211#define START_MENU_FROM_QUIT 0
212#define MAIN_MENU_FROM_QUIT 1
213#define PLAYER_SELECT_MENU_FROM_QUIT 2
214#define COURSE_SELECT_MENU_FROM_QUIT 3
217#define CREDITS_SEQUENCE 9
222#define SCREEN_MODE_1P 0
223#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
224#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
225#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
226#define NUM_SCREEN_MODES 4
231#define TIME_TRIAL_3LAP_RECORD_1 0
232#define TIME_TRIAL_3LAP_RECORD_2 1
233#define TIME_TRIAL_3LAP_RECORD_3 2
234#define TIME_TRIAL_3LAP_RECORD_4 3
235#define TIME_TRIAL_3LAP_RECORD_5 4
236#define TIME_TRIAL_1LAP_RECORD 5
260#define SOUND_STEREO 0
261#define SOUND_HEADPHONES 1
262#define SOUND_UNUSED 2
264#define NUM_SOUND_MODES 4
322#define BALLOON_STATUS_GONE 0
323#define BALLOON_STATUS_PRESENT 1
324#define BALLOON_STATUS_DEPARTING 2
329#define MAX_TIME 0x927C0
334#define HIT_BANANA_TRIGGER 0x1
335#define HIGH_TUMBLE_TRIGGER 0x2
336#define LOW_TUMBLE_TRIGGER 0x4
337#define DRIVING_SPINOUT_TRIGGER 0x80
338#define THWOMP_SQUISH_TRIGGER 0x100
339#define SHROOM_TRIGGER 0x200
340#define BOO_TRIGGER 0x800
341#define UNUSED_TRIGGER_0x1000 0x1000
342#define STAR_TRIGGER 0x2000
343#define LIGHTNING_STRIKE_TRIGGER 0x4000
344#define BOOST_RAMP_WOOD_TRIGGER 0x8000
345#define UNUSED_TRIGGER_0x20000 0x20000
346#define DRAG_ITEM_EFFECT 0x40000
347#define HIT_PADDLE_BOAT_TRIGGER 0x80000
348#define UNUSED_TRIGGER_0x10000 0x100000
349#define SPINOUT_TRIGGER 0x200000
350#define VERTICAL_TUMBLE_TRIGGER 0x400000
351#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000
352#define HIT_BY_STAR_TRIGGER 0x1000000
353#define START_BOOST_TRIGGER 0x2000000
354#define LOSE_BATTLE_EFFECT 0x4000000
355#define BECOME_BOMB_EFFECT 0x8000000
356#define START_SPINOUT_TRIGGER 0x10000000
358#define ALL_TRIGGERS (0xFFFFFFFF)
359#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER)
360#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER)
361#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER)
362#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)
363#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
364 LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER)
371#define BRAKING_EFFECT 0x1
372#define HOP_EFFECT 0x2
373#define BOOST_RAMP_WOOD_EFFECT 0x4
374#define MIDAIR_EFFECT 0x8
375#define DRIFTING_EFFECT 0x10
376#define AB_SPIN_EFFECT 0x20
377#define DRIVING_SPINOUT_EFFECT 0x40
378#define BANANA_SPINOUT_EFFECT 0x80
379#define MINI_TURBO_EFFECT 0x100
380#define STAR_EFFECT 0x200
381#define HIT_BY_GREEN_SHELL_EFFECT 0x400
382#define BANANA_NEAR_SPINOUT_EFFECT 0x800
383#define LOST_RACE_EFFECT 0x1000
384#define MUSHROOM_EFFECT 0x2000
385#define EARLY_START_SPINOUT_EFFECT 0x4000
386#define ENEMY_BONK_EFFECT 0x8000
387#define TERRAIN_TUMBLE_EFFECT 0x10000
388#define LIGHTNING_STRIKE_EFFECT 0x20000
389#define BANANA_SPINOUT_SAVE_EFFECT 0x40000
390#define UNKNOWN_EFFECT_0x80000 0x80000
391#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
392#define CPU_FAST_EFFECT 0x200000
393#define REVERSE_EFFECT 0x400000
394#define UNKNOWN_EFFECT_0x800000 0x800000
395#define EXPLOSION_CRASH_EFFECT 0x1000000
396#define HIT_BY_STAR_EFFECT 0x2000000
397#define SQUISH_EFFECT 0x4000000
398#define POST_SQUISH_EFFECT 0x8000000
399#define UNKNOWN_EFFECT_0x10000000 0x10000000
400#define DRIFT_OUTSIDE_EFFECT 0x20000000
401#define LIGHTNING_EFFECT 0x40000000
402#define BOO_EFFECT 0x80000000
403#define ALL_EFFECTS 0xFFFFFFFF
409#define STAR_EFFECT_DURATION 0xA
410#define BOO_EFFECT_DURATION 0x7
415#define ALPHA_MAX 0xFF
417#define ALPHA_BOO_EFFECT 0x60
423#define SPAWN_FIRST_SHELL 0
424#define SPAWN_SECOND_SHELL 1
425#define SPAWN_THIRD_SHELL 2
427#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
428#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
429#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
430#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
442#define FACING_Y_AXIS 0x4000
443#define FACING_X_AXIS 0x8000
444#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:246
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:252
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:251
@ TEXT_YELLOW
Definition defines.h:250
@ TEXT_RED
Definition defines.h:249
@ TEXT_GREEN
Definition defines.h:248
@ TEXT_BLUE
Definition defines.h:247
@ COURSE_ONE
Definition defines.h:177
@ COURSE_THREE
Definition defines.h:177
@ COURSE_TWO
Definition defines.h:177
@ COURSE_FOUR
Definition defines.h:177
PLACE
Definition defines.h:317
@ FIRST_PLACE
Definition defines.h:317
@ FOURTH_PLACE
Definition defines.h:317
@ SECOND_PLACE
Definition defines.h:317
@ THIRD_PLACE
Definition defines.h:317
PlayerId
Definition defines.h:116
@ PLAYER_SIX
Definition defines.h:123
@ PLAYER_FIVE
Definition defines.h:122
@ PLAYER_SEVEN
Definition defines.h:124
@ PLAYER_FOUR
Definition defines.h:121
@ PLAYER_EIGHT
Definition defines.h:125
@ PLAYER_NONE
Definition defines.h:117
@ PLAYER_TWO
Definition defines.h:119
@ PLAYER_ONE
Definition defines.h:118
@ PLAYER_THREE
Definition defines.h:120
ITEMS
Item IDs.
Definition defines.h:281
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:296
@ ITEM_THUNDERBOLT
Definition defines.h:290
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:286
@ ITEM_STAR
Definition defines.h:292
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:289
@ ITEM_BANANA_BUNCH
Definition defines.h:284
@ ITEM_GREEN_SHELL
Definition defines.h:285
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:291
@ ITEM_NONE
Definition defines.h:282
@ ITEM_RED_SHELL
Definition defines.h:287
@ ITEM_SUPER_MUSHROOM
Definition defines.h:297
@ ITEM_BANANA
Definition defines.h:283
@ ITEM_MUSHROOM
Definition defines.h:294
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:295
@ ITEM_BOO
Definition defines.h:293
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:288
@ NUM_CUPS
Definition defines.h:170
@ STAR_CUP
Definition defines.h:170
@ FLOWER_CUP
Definition defines.h:170
@ SPECIAL_CUP
Definition defines.h:170
@ MUSHROOM_CUP
Definition defines.h:170
@ BATTLE_CUP
Definition defines.h:170
DIRECTION
Definition defines.h:315
@ SOUTH
Definition defines.h:315
@ EAST
Definition defines.h:315
@ NORTH
Definition defines.h:315
@ WEST
Definition defines.h:315
CPU_BEHAVIOURS
Definition defines.h:300
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:308
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:307
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:304
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:309
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:312
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:306
@ BEHAVIOUR_HOP
Definition defines.h:303
@ BEHAVIOUR_9
Definition defines.h:310
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:305
@ BEHAVIOUR_NONE
Definition defines.h:301
@ BEHAVIOUR_1
Definition defines.h:302
@ BEHAVIOUR_10
Definition defines.h:311