Mario Kart 64
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defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define ENABLE_DEBUG_MODE 1
42#else
43#define ENABLE_DEBUG_MODE 0
44#endif
45
46#define HOLD_ALL_DPAD_AND_C_BUTTONS \
47 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
48#define ALL_BUTTONS \
49 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
50 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
57#define REPLAY_A_BUTTON (1 << 31) // 0x80000000
58#define REPLAY_B_BUTTON (1 << 30) // 0x40000000
59#define REPLAY_Z_TRIG (1 << 29) // 0x20000000
60#define REPLAY_R_TRIG (1 << 28) // 0x10000000
61
62#define REPLAY_FRAME_COUNTER 0xFF0000
63#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
64#define REPLAY_STICK_Y 0xFF00
65#define REPLAY_STICK_X 0xFF
66#define REPLAY_FRAME_INCREMENT 0x10000
67
71#define DEMO_MODE_ACTIVE 1
72#define DEMO_MODE_INACTIVE 0
73
74// Float version required for matching
75#ifdef VERSION_EU
76#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
77 #ifdef AVOID_UB
78 #define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
79 #else
80 #define COURSE_TIMER_ITER_f 0.01666666f
81 #endif
82#else
83#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
84#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
85#endif
86
87#define V_BlANK_TIMER_ITER 0.01666666
88
95#define PLAYER_INACTIVE 0 // 0x0000
96#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
97#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
98#define PLAYER_STAGING (1 << 9) // 0x0200
99#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
100#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
101#define PLAYER_CPU (1 << 12) // 0x1000
102#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
103#define PLAYER_HUMAN (1 << 14) // 0x4000
104#define PLAYER_EXISTS (1 << 15) // 0x8000
105
106// Compiles to -0x1000 in diff.py
107#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
108
109#define ZERO_PLAYERS_SELECTED 0
110#define ONE_PLAYERS_SELECTED 1
111#define TWO_PLAYERS_SELECTED 2
112#define THREE_PLAYERS_SELECTED 3
113#define FOUR_PLAYERS_SELECTED 4
114#define SELECTED_PLAYER_DEFINES_TOTAL 5
115
127
128#define NUM_PLAYERS 8
129
130#define MARIO_SIZE 0.75f
131#define LUIGI_SIZE 0.75f
132#define YOSHI_SIZE 0.75f
133#define TOAD_SIZE 0.75f
134#define DK_SIZE 0.75f
135#define WARIO_SIZE 0.75f
136#define PEACH_SIZE 0.75f
137#define BOWSER_SIZE 0.75f
138
139// 2P Game has Grand Prix, VS, and Battle as available game types
140#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
141
145#define GRAND_PRIX 0
146#define TIME_TRIALS 1
147#define VERSUS 2
148#define BATTLE 3
149
158#define CC_50 0
159#define CC_100 1
160#define CC_150 2
161#define CC_EXTRA 3
162#define CC_BATTLE 4
163
171
172#define NUM_COURSES_PER_CUP 4
173
178
185#define MARIO 0
186#define LUIGI 1
187#define YOSHI 2
188#define TOAD 3
189#define DK 4
190#define WARIO 5
191#define PEACH 6
192#define BOWSER 7
193
197#define OPTIONS_MENU 5
198#define DATA_MENU 6
199#define COURSE_DATA_MENU 7
200#define LOGO_INTRO_MENU 8
201#define CONTROLLER_PAK_MENU 9
202#define START_MENU 10
203#define MAIN_MENU 11
204#define CHARACTER_SELECT_MENU 12
205#define COURSE_SELECT_MENU 13
206#define RACING_DUPLICATE 14
207
211#define START_MENU_FROM_QUIT 0
212#define MAIN_MENU_FROM_QUIT 1
213#define PLAYER_SELECT_MENU_FROM_QUIT 2
214#define COURSE_SELECT_MENU_FROM_QUIT 3
215#define RACING 4
216#define ENDING 5
217#define CREDITS_SEQUENCE 9
218
222#define SCREEN_MODE_1P 0
223#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
224#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
225#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
226#define NUM_SCREEN_MODES 4
227
231#define TIME_TRIAL_3LAP_RECORD_1 0
232#define TIME_TRIAL_3LAP_RECORD_2 1
233#define TIME_TRIAL_3LAP_RECORD_3 2
234#define TIME_TRIAL_3LAP_RECORD_4 3
235#define TIME_TRIAL_3LAP_RECORD_5 4
236#define TIME_TRIAL_1LAP_RECORD 5
237
254
260#define SOUND_STEREO 0
261#define SOUND_HEADPHONES 1
262#define SOUND_UNUSED 2
263#define SOUND_MONO 3
264#define NUM_SOUND_MODES 4
265
270#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
271#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
272#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
273#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
274#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
275#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
276#define NUM_DEMOS 6
277
281enum ITEMS {
282 /* 0x00 */ ITEM_NONE = 0,
283 /* 0x01 */ ITEM_BANANA,
287 /* 0x05 */ ITEM_RED_SHELL,
292 /* 0x0A */ ITEM_STAR,
293 /* 0x0B */ ITEM_BOO,
294 /* 0x0C */ ITEM_MUSHROOM,
297 /* 0x0F */ ITEM_SUPER_MUSHROOM
299
314
316
318
322#define BALLOON_STATUS_GONE 0
323#define BALLOON_STATUS_PRESENT 1
324#define BALLOON_STATUS_DEPARTING 2
325
329#define MAX_TIME 0x927C0
330
335#define HIT_SOUND_EFFECT 0x100 // hitting an object
336#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
337#define BOO_SOUND_EFFECT 0x800 // being a boo
338#define STAR_SOUND_EFFECT 0x2000 // being a star
339#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
340#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
341#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
342#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
343#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
344#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
345
350#define UNKNOWN_EFFECT_0x1 0x1 //
351#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
352#define UNKNOWN_EFFECT_0x10 0x10 //
353#define UNKNOWN_EFFECT_0x40 0x40 //
354#define UNKNOWN_EFFECT_0x80 0x80 //
355#define UNKNOWN_EFFECT_0xC 0xC //
356#define UNKNOWN_EFFECT_0x10 0x10 //
357#define UNKNOWN_EFFECT_0x100 0x100 //
358#define UNKNOWN_EFFECT_0x1000 0x1000 //
359#define STAR_EFFECT 0x200 // being a star
360#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
361#define UNKNOWN_EFFECT_0x10000 0x10000 //
362#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
363#define UNKNOWN_EFFECT_0x200000 0x200000 //
364#define REVERSE_EFFECT 0x400000 // being in reverse of the course
365#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
366#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
367#define HIT_EFFECT 0x4000000 // hitting an object
368#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
369#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
370#define BOO_EFFECT 0x80000000 // being a boo
371
372
376#define STAR_EFFECT_DURATION 0xA
377#define BOO_EFFECT_DURATION 0x7
378
382#define ALPHA_MAX 0xFF
383#define ALPHA_MIN 0x0
384#define ALPHA_BOO_EFFECT 0x60
385
390#define SPAWN_FIRST_SHELL 0
391#define SPAWN_SECOND_SHELL 1
392#define SPAWN_THIRD_SHELL 2
393
394#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
395#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
396#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
397#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
398
399#endif // DEFINES_H
400
407#define GRID_SIZE 32
408
409#define FACING_Y_AXIS 0x4000
410#define FACING_X_AXIS 0x8000
411#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:246
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:252
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:251
@ TEXT_YELLOW
Definition defines.h:250
@ TEXT_RED
Definition defines.h:249
@ TEXT_GREEN
Definition defines.h:248
@ TEXT_BLUE
Definition defines.h:247
@ COURSE_ONE
Definition defines.h:177
@ COURSE_THREE
Definition defines.h:177
@ COURSE_TWO
Definition defines.h:177
@ COURSE_FOUR
Definition defines.h:177
PLACE
Definition defines.h:317
@ FIRST_PLACE
Definition defines.h:317
@ FOURTH_PLACE
Definition defines.h:317
@ SECOND_PLACE
Definition defines.h:317
@ THIRD_PLACE
Definition defines.h:317
PlayerId
Definition defines.h:116
@ PLAYER_SIX
Definition defines.h:123
@ PLAYER_FIVE
Definition defines.h:122
@ PLAYER_SEVEN
Definition defines.h:124
@ PLAYER_FOUR
Definition defines.h:121
@ PLAYER_EIGHT
Definition defines.h:125
@ PLAYER_NONE
Definition defines.h:117
@ PLAYER_TWO
Definition defines.h:119
@ PLAYER_ONE
Definition defines.h:118
@ PLAYER_THREE
Definition defines.h:120
ITEMS
Item IDs.
Definition defines.h:281
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:296
@ ITEM_THUNDERBOLT
Definition defines.h:290
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:286
@ ITEM_STAR
Definition defines.h:292
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:289
@ ITEM_BANANA_BUNCH
Definition defines.h:284
@ ITEM_GREEN_SHELL
Definition defines.h:285
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:291
@ ITEM_NONE
Definition defines.h:282
@ ITEM_RED_SHELL
Definition defines.h:287
@ ITEM_SUPER_MUSHROOM
Definition defines.h:297
@ ITEM_BANANA
Definition defines.h:283
@ ITEM_MUSHROOM
Definition defines.h:294
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:295
@ ITEM_BOO
Definition defines.h:293
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:288
@ NUM_CUPS
Definition defines.h:170
@ STAR_CUP
Definition defines.h:170
@ FLOWER_CUP
Definition defines.h:170
@ SPECIAL_CUP
Definition defines.h:170
@ MUSHROOM_CUP
Definition defines.h:170
@ BATTLE_CUP
Definition defines.h:170
DIRECTION
Definition defines.h:315
@ SOUTH
Definition defines.h:315
@ EAST
Definition defines.h:315
@ NORTH
Definition defines.h:315
@ WEST
Definition defines.h:315
CPU_BEHAVIOURS
Definition defines.h:300
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:308
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:307
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:304
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:309
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:312
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:306
@ BEHAVIOUR_HOP
Definition defines.h:303
@ BEHAVIOUR_9
Definition defines.h:310
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:305
@ BEHAVIOUR_NONE
Definition defines.h:301
@ BEHAVIOUR_1
Definition defines.h:302
@ BEHAVIOUR_10
Definition defines.h:311