40#if defined(GCC) || defined(DEBUG)
41#define ENABLE_DEBUG_MODE 1
43#define ENABLE_DEBUG_MODE 0
46#define HOLD_ALL_DPAD_AND_C_BUTTONS \
47 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
49 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
50 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
57#define REPLAY_A_BUTTON (1 << 31)
58#define REPLAY_B_BUTTON (1 << 30)
59#define REPLAY_Z_TRIG (1 << 29)
60#define REPLAY_R_TRIG (1 << 28)
62#define REPLAY_FRAME_COUNTER 0xFF0000
63#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
64#define REPLAY_STICK_Y 0xFF00
65#define REPLAY_STICK_X 0xFF
66#define REPLAY_FRAME_INCREMENT 0x10000
71#define DEMO_MODE_ACTIVE 1
72#define DEMO_MODE_INACTIVE 0
76#define COURSE_TIMER_ITER 0.020041665999999999
78#define COURSE_TIMER_ITER_f 0.020041665999999999f
80#define COURSE_TIMER_ITER_f 0.01666666f
83#define COURSE_TIMER_ITER 0.01666666
84#define COURSE_TIMER_ITER_f 0.01666666f
87#define V_BlANK_TIMER_ITER 0.01666666
95#define PLAYER_INACTIVE 0
96#define PLAYER_UNKNOWN_0x10 (1 << 4)
97#define PLAYER_UNKNOWN_0x40 (1 << 6)
98#define PLAYER_UNKNOWN_0x80 (1 << 7)
99#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
100#define PLAYER_STAGING (1 << 9)
101#define PLAYER_UNKNOWN (1 << 10)
102#define PLAYER_CINEMATIC_MODE (1 << 11)
103#define PLAYER_CPU (1 << 12)
104#define PLAYER_START_SEQUENCE (1 << 13)
105#define PLAYER_HUMAN (1 << 14)
106#define PLAYER_EXISTS (1 << 15)
109#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
111#define ZERO_PLAYERS_SELECTED 0
112#define ONE_PLAYERS_SELECTED 1
113#define TWO_PLAYERS_SELECTED 2
114#define THREE_PLAYERS_SELECTED 3
115#define FOUR_PLAYERS_SELECTED 4
116#define SELECTED_PLAYER_DEFINES_TOTAL 5
132#define MARIO_SIZE 0.75f
133#define LUIGI_SIZE 0.75f
134#define YOSHI_SIZE 0.75f
135#define TOAD_SIZE 0.75f
137#define WARIO_SIZE 0.75f
138#define PEACH_SIZE 0.75f
139#define BOWSER_SIZE 0.75f
142#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
174#define NUM_COURSES_PER_CUP 4
199#define OPTIONS_MENU 5
201#define COURSE_DATA_MENU 7
202#define LOGO_INTRO_MENU 8
203#define CONTROLLER_PAK_MENU 9
206#define CHARACTER_SELECT_MENU 12
207#define COURSE_SELECT_MENU 13
208#define RACING_DUPLICATE 14
213#define START_MENU_FROM_QUIT 0
214#define MAIN_MENU_FROM_QUIT 1
215#define PLAYER_SELECT_MENU_FROM_QUIT 2
216#define COURSE_SELECT_MENU_FROM_QUIT 3
219#define CREDITS_SEQUENCE 9
224#define SCREEN_MODE_1P 0
225#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
226#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
227#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
228#define NUM_SCREEN_MODES 4
233#define TIME_TRIAL_3LAP_RECORD_1 0
234#define TIME_TRIAL_3LAP_RECORD_2 1
235#define TIME_TRIAL_3LAP_RECORD_3 2
236#define TIME_TRIAL_3LAP_RECORD_4 3
237#define TIME_TRIAL_3LAP_RECORD_5 4
238#define TIME_TRIAL_1LAP_RECORD 5
262#define SOUND_STEREO 0
263#define SOUND_HEADPHONES 1
264#define SOUND_UNUSED 2
266#define NUM_SOUND_MODES 4
324#define BALLOON_STATUS_GONE 0
325#define BALLOON_STATUS_PRESENT 1
326#define BALLOON_STATUS_DEPARTING 2
331#define MAX_TIME 0x927C0
347#define DEGREES(degree) ((u16) (degree * 65536.0f / 360.0f))
355#define CRITTER_TOUCH 0x2
356#define CRITTER_TOUCH_GATE 0x4
357#define INSTANT_SPINOUT 0x40
362#define UNDER_OOB_OR_FLUID_LEVEL 0x1
363#define PASS_OOB_OR_FLUID_LEVEL 0x2
365#define UNDER_FLUID_LEVEL 0x4
366#define UNDER_OOB_LEVEL 0x8
372#define CHANGING_ANIMATION 0x1
373#define UNK_002_UNKNOWN_0x2 0x2
374#define UNK_002_UNKNOWN_0x4 0x4
376#define SIDE_OF_KART 0x8
383#define EXPLOSION 0x1000
386#define LAKITU_RETRIEVAL 0x1
387#define HELD_BY_LAKITU 0x2
388#define LAKITU_FIZZLE 0x4
389#define LAKITU_SCENE 0x8
390#define FRIGID_EFFECT 0x10
391#define THAWING_EFFECT 0x20
392#define FROZEN_EFFECT 0x80
393#define WENT_OVER_OOB 0x100
394#define LAKITU_LAVA 0x1000
395#define LAKITU_WATER 0x2000
399#define RIGHT_TURN 0x2
401#define MOVE_BACKWARDS 0x8
402#define LOSE_GP_RACE 0x10
404#define EARLY_SPINOUT_RIGHT 0x40
405#define EARLY_SPINOUT_LEFT 0x80
406#define POST_TUMBLE_GAS 0x100
407#define BECOME_INVISIBLE 0x200
408#define UNUSED_0x400 0x400
409#define UNUSED_0x800 0x800
410#define UNUSED_0x1000 0x1000
411#define UNUSED_0x2000 0x2000
413#define DRIVING_NEAR_SPINOUT 0x4000
414#define UNKNOWN_BATTLE_VAR 0x8000
419#define HIT_BANANA_TRIGGER 0x1
420#define HIGH_TUMBLE_TRIGGER 0x2
421#define LOW_TUMBLE_TRIGGER 0x4
422#define DRIVING_SPINOUT_TRIGGER 0x80
423#define THWOMP_SQUISH_TRIGGER 0x100
424#define SHROOM_TRIGGER 0x200
425#define BOO_TRIGGER 0x800
426#define UNUSED_TRIGGER_0x1000 0x1000
427#define STAR_TRIGGER 0x2000
428#define LIGHTNING_STRIKE_TRIGGER 0x4000
429#define BOOST_RAMP_WOOD_TRIGGER 0x8000
430#define UNUSED_TRIGGER_0x20000 0x20000
431#define DRAG_ITEM_EFFECT 0x40000
432#define HIT_PADDLE_BOAT_TRIGGER 0x80000
433#define UNUSED_TRIGGER_0x10000 0x100000
434#define SPINOUT_TRIGGER 0x200000
435#define VERTICAL_TUMBLE_TRIGGER 0x400000
436#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000
437#define HIT_BY_STAR_TRIGGER 0x1000000
438#define START_BOOST_TRIGGER 0x2000000
439#define LOSE_BATTLE_EFFECT 0x4000000
440#define BECOME_BOMB_EFFECT 0x8000000
441#define START_SPINOUT_TRIGGER 0x10000000
443#define ALL_TRIGGERS (0xFFFFFFFF)
444#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER)
445#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER)
446#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER)
447#define STATE_TRANSITION_TRIGGERS \
448 (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)
449#define HIT_TRIGGERS \
450 (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | \
451 HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER)
458#define BRAKING_EFFECT 0x1
459#define HOP_EFFECT 0x2
460#define BOOST_RAMP_WOOD_EFFECT 0x4
461#define MIDAIR_EFFECT 0x8
462#define DRIFTING_EFFECT 0x10
463#define AB_SPIN_EFFECT 0x20
464#define DRIVING_SPINOUT_EFFECT 0x40
465#define BANANA_SPINOUT_EFFECT 0x80
466#define MINI_TURBO_EFFECT 0x100
467#define STAR_EFFECT 0x200
468#define HIT_BY_GREEN_SHELL_EFFECT 0x400
469#define BANANA_NEAR_SPINOUT_EFFECT 0x800
470#define LOST_RACE_EFFECT 0x1000
471#define MUSHROOM_EFFECT 0x2000
472#define EARLY_START_SPINOUT_EFFECT 0x4000
473#define ENEMY_BONK_EFFECT 0x8000
474#define TERRAIN_TUMBLE_EFFECT 0x10000
475#define LIGHTNING_STRIKE_EFFECT 0x20000
476#define BANANA_SPINOUT_SAVE_EFFECT 0x40000
477#define UNKNOWN_EFFECT_0x80000 0x80000
478#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
479#define CPU_FAST_EFFECT 0x200000
480#define REVERSE_EFFECT 0x400000
481#define UNKNOWN_EFFECT_0x800000 0x800000
482#define EXPLOSION_CRASH_EFFECT 0x1000000
483#define HIT_BY_STAR_EFFECT 0x2000000
484#define SQUISH_EFFECT 0x4000000
485#define POST_SQUISH_EFFECT 0x8000000
486#define UNKNOWN_EFFECT_0x10000000 0x10000000
487#define DRIFT_OUTSIDE_EFFECT 0x20000000
488#define LIGHTNING_EFFECT 0x40000000
489#define BOO_EFFECT 0x80000000
490#define ALL_EFFECTS 0xFFFFFFFF
496#define STAR_EFFECT_DURATION 0xA
497#define BOO_EFFECT_DURATION 0x7
502#define ALPHA_MAX 0xFF
504#define ALPHA_BOO_EFFECT 0x60
510#define SPAWN_FIRST_SHELL 0
511#define SPAWN_SECOND_SHELL 1
512#define SPAWN_THIRD_SHELL 2
514#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
515#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
516#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
517#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
529#define FACING_Y_AXIS 0x4000
530#define FACING_X_AXIS 0x8000
531#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:248
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:254
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:253
@ TEXT_YELLOW
Definition defines.h:252
@ TEXT_RED
Definition defines.h:251
@ TEXT_GREEN
Definition defines.h:250
@ TEXT_BLUE
Definition defines.h:249
@ COURSE_ONE
Definition defines.h:179
@ COURSE_THREE
Definition defines.h:179
@ COURSE_TWO
Definition defines.h:179
@ COURSE_FOUR
Definition defines.h:179
PLACE
Definition defines.h:319
@ FIRST_PLACE
Definition defines.h:319
@ FOURTH_PLACE
Definition defines.h:319
@ SECOND_PLACE
Definition defines.h:319
@ THIRD_PLACE
Definition defines.h:319
PlayerId
Definition defines.h:118
@ PLAYER_SIX
Definition defines.h:125
@ PLAYER_FIVE
Definition defines.h:124
@ PLAYER_SEVEN
Definition defines.h:126
@ PLAYER_FOUR
Definition defines.h:123
@ PLAYER_EIGHT
Definition defines.h:127
@ PLAYER_NONE
Definition defines.h:119
@ PLAYER_TWO
Definition defines.h:121
@ PLAYER_ONE
Definition defines.h:120
@ PLAYER_THREE
Definition defines.h:122
ITEMS
Item IDs.
Definition defines.h:283
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:298
@ ITEM_THUNDERBOLT
Definition defines.h:292
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:288
@ ITEM_STAR
Definition defines.h:294
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:291
@ ITEM_BANANA_BUNCH
Definition defines.h:286
@ ITEM_GREEN_SHELL
Definition defines.h:287
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:293
@ ITEM_NONE
Definition defines.h:284
@ ITEM_RED_SHELL
Definition defines.h:289
@ ITEM_SUPER_MUSHROOM
Definition defines.h:299
@ ITEM_BANANA
Definition defines.h:285
@ ITEM_MUSHROOM
Definition defines.h:296
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:297
@ ITEM_BOO
Definition defines.h:295
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:290
@ NUM_CUPS
Definition defines.h:172
@ STAR_CUP
Definition defines.h:172
@ FLOWER_CUP
Definition defines.h:172
@ SPECIAL_CUP
Definition defines.h:172
@ MUSHROOM_CUP
Definition defines.h:172
@ BATTLE_CUP
Definition defines.h:172
DIRECTION
Definition defines.h:317
@ SOUTH
Definition defines.h:317
@ EAST
Definition defines.h:317
@ NORTH
Definition defines.h:317
@ WEST
Definition defines.h:317
CPU_BEHAVIOURS
Definition defines.h:302
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:310
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:309
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:306
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:311
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:314
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:308
@ BEHAVIOUR_HOP
Definition defines.h:305
@ BEHAVIOUR_9
Definition defines.h:312
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:307
@ BEHAVIOUR_NONE
Definition defines.h:303
@ BEHAVIOUR_1
Definition defines.h:304
@ BEHAVIOUR_10
Definition defines.h:313