40#if defined(GCC) || defined(DEBUG)
41#define ENABLE_DEBUG_MODE 1
43#define ENABLE_DEBUG_MODE 0
46#define HOLD_ALL_DPAD_AND_C_BUTTONS \
47 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
52#define DEMO_MODE_ACTIVE 1
53#define DEMO_MODE_INACTIVE 0
56#define COURSE_TIMER_ITER 0.020041665999999999
57#define COURSE_TIMER_ITER_f 0.020041665999999999f
59#define COURSE_TIMER_ITER 0.01666666
60#define COURSE_TIMER_ITER_f 0.01666666f
63#define V_BlANK_TIMER_ITER 0.01666666
71#define PLAYER_INACTIVE 0
72#define PLAYER_UNKNOWN_0x40 (1 << 6)
73#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
74#define PLAYER_STAGING (1 << 9)
75#define PLAYER_UNKNOWN (1 << 10)
76#define PLAYER_CINEMATIC_MODE (1 << 11)
77#define PLAYER_CPU (1 << 12)
78#define PLAYER_START_SEQUENCE (1 << 13)
79#define PLAYER_HUMAN (1 << 14)
80#define PLAYER_EXISTS (1 << 15)
83#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
85#define ZERO_PLAYERS_SELECTED 0
86#define ONE_PLAYERS_SELECTED 1
87#define TWO_PLAYERS_SELECTED 2
88#define THREE_PLAYERS_SELECTED 3
89#define FOUR_PLAYERS_SELECTED 4
90#define SELECTED_PLAYER_DEFINES_TOTAL 5
106#define MARIO_SIZE 0.75f
107#define LUIGI_SIZE 0.75f
108#define YOSHI_SIZE 0.75f
109#define TOAD_SIZE 0.75f
111#define WARIO_SIZE 0.75f
112#define PEACH_SIZE 0.75f
113#define BOWSER_SIZE 0.75f
116#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
148#define NUM_COURSES_PER_CUP 4
173#define OPTIONS_MENU 5
175#define COURSE_DATA_MENU 7
176#define LOGO_INTRO_MENU 8
177#define CONTROLLER_PAK_MENU 9
180#define CHARACTER_SELECT_MENU 12
181#define COURSE_SELECT_MENU 13
182#define RACING_DUPLICATE 14
187#define START_MENU_FROM_QUIT 0
188#define MAIN_MENU_FROM_QUIT 1
189#define PLAYER_SELECT_MENU_FROM_QUIT 2
190#define COURSE_SELECT_MENU_FROM_QUIT 3
193#define CREDITS_SEQUENCE 9
198#define SCREEN_MODE_1P 0
199#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
200#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
201#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
202#define NUM_SCREEN_MODES 4
207#define TIME_TRIAL_3LAP_RECORD_1 0
208#define TIME_TRIAL_3LAP_RECORD_2 1
209#define TIME_TRIAL_3LAP_RECORD_3 2
210#define TIME_TRIAL_3LAP_RECORD_4 3
211#define TIME_TRIAL_3LAP_RECORD_5 4
212#define TIME_TRIAL_1LAP_RECORD 5
236#define SOUND_STEREO 0
237#define SOUND_HEADPHONES 1
238#define SOUND_UNUSED 2
240#define NUM_SOUND_MODES 4
298#define BALLOON_STATUS_GONE 0
299#define BALLOON_STATUS_PRESENT 1
300#define BALLOON_STATUS_DEPARTING 2
305#define MAX_TIME 0x927C0
311#define HIT_SOUND_EFFECT 0x100
312#define BOOST_SOUND_EFFECT 0x200
313#define BOO_SOUND_EFFECT 0x800
314#define STAR_SOUND_EFFECT 0x2000
315#define HIT_ROTATING_SOUND_EFFECT 0x4000
316#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000
317#define HOLD_BANANA_SOUND_EFFECT 0x40000
318#define REVERSE_SOUND_EFFECT 0x400000
319#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000
320#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000
326#define UNKNOWN_EFFECT_0x1 0x1
327#define BOOST_RAMP_WOOD_EFFECT 0x4
328#define UNKNOWN_EFFECT_0x10 0x10
329#define UNKNOWN_EFFECT_0x40 0x40
330#define UNKNOWN_EFFECT_0x80 0x80
331#define UNKNOWN_EFFECT_0xC 0xC
332#define UNKNOWN_EFFECT_0x10 0x10
333#define UNKNOWN_EFFECT_0x100 0x100
334#define UNKNOWN_EFFECT_0x1000 0x1000
335#define STAR_EFFECT 0x200
336#define BOOST_EFFECT 0x2000
337#define UNKNOWN_EFFECT_0x10000 0x10000
338#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
339#define UNKNOWN_EFFECT_0x200000 0x200000
340#define REVERSE_EFFECT 0x400000
341#define UNKNOWN_EFFECT_0x1000000 0x1000000
342#define HIT_BY_ITEM_EFFECT 0x2000000
343#define HIT_EFFECT 0x4000000
344#define UNKNOWN_EFFECT_0x10000000 0x10000000
345#define LIGHTNING_EFFECT 0x40000000
346#define BOO_EFFECT 0x80000000
352#define SPAWN_FIRST_SHELL 0
353#define SPAWN_SECOND_SHELL 1
354#define SPAWN_THIRD_SHELL 2
356#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
357#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
358#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
359#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
371#define FACING_Y_AXIS 0x4000
372#define FACING_X_AXIS 0x8000
373#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:222
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:228
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:227
@ TEXT_YELLOW
Definition defines.h:226
@ TEXT_RED
Definition defines.h:225
@ TEXT_GREEN
Definition defines.h:224
@ TEXT_BLUE
Definition defines.h:223
@ COURSE_ONE
Definition defines.h:153
@ COURSE_THREE
Definition defines.h:153
@ COURSE_TWO
Definition defines.h:153
@ COURSE_FOUR
Definition defines.h:153
PLACE
Definition defines.h:293
@ FIRST_PLACE
Definition defines.h:293
@ FOURTH_PLACE
Definition defines.h:293
@ SECOND_PLACE
Definition defines.h:293
@ THIRD_PLACE
Definition defines.h:293
PlayerId
Definition defines.h:92
@ PLAYER_SIX
Definition defines.h:99
@ PLAYER_FIVE
Definition defines.h:98
@ PLAYER_SEVEN
Definition defines.h:100
@ PLAYER_FOUR
Definition defines.h:97
@ PLAYER_EIGHT
Definition defines.h:101
@ PLAYER_NONE
Definition defines.h:93
@ PLAYER_TWO
Definition defines.h:95
@ PLAYER_ONE
Definition defines.h:94
@ PLAYER_THREE
Definition defines.h:96
ITEMS
Item IDs.
Definition defines.h:257
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:272
@ ITEM_THUNDERBOLT
Definition defines.h:266
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:262
@ ITEM_STAR
Definition defines.h:268
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:265
@ ITEM_BANANA_BUNCH
Definition defines.h:260
@ ITEM_GREEN_SHELL
Definition defines.h:261
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:267
@ ITEM_NONE
Definition defines.h:258
@ ITEM_RED_SHELL
Definition defines.h:263
@ ITEM_SUPER_MUSHROOM
Definition defines.h:273
@ ITEM_BANANA
Definition defines.h:259
@ ITEM_MUSHROOM
Definition defines.h:270
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:271
@ ITEM_BOO
Definition defines.h:269
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:264
@ NUM_CUPS
Definition defines.h:146
@ STAR_CUP
Definition defines.h:146
@ FLOWER_CUP
Definition defines.h:146
@ SPECIAL_CUP
Definition defines.h:146
@ MUSHROOM_CUP
Definition defines.h:146
@ BATTLE_CUP
Definition defines.h:146
DIRECTION
Definition defines.h:291
@ SOUTH
Definition defines.h:291
@ EAST
Definition defines.h:291
@ NORTH
Definition defines.h:291
@ WEST
Definition defines.h:291
CPU_BEHAVIOURS
Definition defines.h:276
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:284
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:283
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:280
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:285
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:288
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:282
@ BEHAVIOUR_HOP
Definition defines.h:279
@ BEHAVIOUR_9
Definition defines.h:286
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:281
@ BEHAVIOUR_NONE
Definition defines.h:277
@ BEHAVIOUR_1
Definition defines.h:278
@ BEHAVIOUR_10
Definition defines.h:287