Mario Kart 64
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defines.h
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1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define ENABLE_DEBUG_MODE 1
42#else
43#define ENABLE_DEBUG_MODE 0
44#endif
45
46#define HOLD_ALL_DPAD_AND_C_BUTTONS \
47 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
48
52#define DEMO_MODE_ACTIVE 1
53#define DEMO_MODE_INACTIVE 0
54
55#ifdef VERSION_EU
56#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
57#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
58#else
59#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
60#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
61#endif
62
63#define V_BlANK_TIMER_ITER 0.01666666
64
71#define PLAYER_INACTIVE 0 // 0x0000
72#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
73#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
74#define PLAYER_STAGING (1 << 9) // 0x0200
75#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
76#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
77#define PLAYER_KART_AI (1 << 12) // 0x1000
78#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
79#define PLAYER_HUMAN (1 << 14) // 0x4000
80#define PLAYER_EXISTS (1 << 15) // 0x8000
81
82// Compiles to -0x1000 in diff.py
83#define PLAYER_HUMAN_AND_KART_AI PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_KART_AI | PLAYER_START_SEQUENCE
84
85#define ZERO_PLAYERS_SELECTED 0
86#define ONE_PLAYERS_SELECTED 1
87#define TWO_PLAYERS_SELECTED 2
88#define THREE_PLAYERS_SELECTED 3
89#define FOUR_PLAYERS_SELECTED 4
90#define SELECTED_PLAYER_DEFINES_TOTAL 5
91
103
104#define NUM_PLAYERS 8
105
106#define MARIO_SIZE 0.75f
107#define LUIGI_SIZE 0.75f
108#define YOSHI_SIZE 0.75f
109#define TOAD_SIZE 0.75f
110#define DK_SIZE 0.75f
111#define WARIO_SIZE 0.75f
112#define PEACH_SIZE 0.75f
113#define BOWSER_SIZE 0.75f
114
115// 2P Game has Grand Prix, VS, and Battle as available game types
116#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
117
121#define GRAND_PRIX 0
122#define TIME_TRIALS 1
123#define VERSUS 2
124#define BATTLE 3
125
134#define CC_50 0
135#define CC_100 1
136#define CC_150 2
137#define CC_EXTRA 3
138#define CC_BATTLE 4
139
147
148#define NUM_COURSES_PER_CUP 4
149
154
161#define MARIO 0
162#define LUIGI 1
163#define YOSHI 2
164#define TOAD 3
165#define DK 4
166#define WARIO 5
167#define PEACH 6
168#define BOWSER 7
169
173#define OPTIONS_MENU 5
174#define DATA_MENU 6
175#define COURSE_DATA_MENU 7
176#define LOGO_INTRO_MENU 8
177#define CONTROLLER_PAK_MENU 9
178#define START_MENU 10
179#define MAIN_MENU 11
180#define PLAYER_SELECT_MENU 12
181#define COURSE_SELECT_MENU 13
182#define RACING_DUPLICATE 14
183
187#define START_MENU_FROM_QUIT 0
188#define MAIN_MENU_FROM_QUIT 1
189#define PLAYER_SELECT_MENU_FROM_QUIT 2
190#define COURSE_SELECT_MENU_FROM_QUIT 3
191#define RACING 4
192#define ENDING 5
193#define CREDITS_SEQUENCE 9
194
198#define SCREEN_MODE_1P 0
199#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
200#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
201#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
202#define NUM_SCREEN_MODES 4
203
207#define TIME_TRIAL_3LAP_RECORD_1 0
208#define TIME_TRIAL_3LAP_RECORD_2 1
209#define TIME_TRIAL_3LAP_RECORD_3 2
210#define TIME_TRIAL_3LAP_RECORD_4 3
211#define TIME_TRIAL_3LAP_RECORD_5 4
212#define TIME_TRIAL_1LAP_RECORD 5
213
222#define TEXT_BLUE 0
223#define TEXT_GREEN 1
224#define TEXT_RED 2
225#define TEXT_YELLOW 3
226#define TEXT_BLUE_GREEN_RED_CYCLE_1 4
227#define TEXT_BLUE_GREEN_RED_CYCLE_2 5
228
234#define SOUND_STEREO 0
235#define SOUND_HEADPHONES 1
236#define SOUND_UNUSED 2
237#define SOUND_MONO 3
238#define NUM_SOUND_MODES 4
239
244#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
245#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
246#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
247#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
248#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
249#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
250#define NUM_DEMOS 6
251
255enum ITEMS {
256 /* 0x00 */ ITEM_NONE = 0,
257 /* 0x01 */ ITEM_BANANA,
261 /* 0x05 */ ITEM_RED_SHELL,
266 /* 0x0A */ ITEM_STAR,
267 /* 0x0B */ ITEM_BOO,
268 /* 0x0C */ ITEM_MUSHROOM,
271 /* 0x0F */ ITEM_SUPER_MUSHROOM
273
288
290
294#define BALLOON_STATUS_GONE 0
295#define BALLOON_STATUS_PRESENT 1
296#define BALLOON_STATUS_DEPARTING 2
297
301#define MAX_TIME 0x927C0
302
307#define HIT_SOUND_EFFECT 0x100 // hitting an object
308#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
309#define BOO_SOUND_EFFECT 0x800 // being a boo
310#define STAR_SOUND_EFFECT 0x2000 // being a star
311#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
312#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
313#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
314#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
315#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
316#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
317
322#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
323#define STAR_EFFECT 0x200 // being a star
324#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
325#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
326#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
327#define HIT_EFFECT 0x4000000 // hitting an object
328#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
329#define BOO_EFFECT 0x80000000 // being a boo
330
335#define SPAWN_FIRST_SHELL 0
336#define SPAWN_SECOND_SHELL 1
337#define SPAWN_THIRD_SHELL 2
338
339#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
340#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
341#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
342#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
343
344#endif // DEFINES_H
345
352#define GRID_SIZE 32
353
354#define FACING_Y_AXIS 0x4000
355#define FACING_X_AXIS 0x8000
356#define FACING_Z_AXIS 0x2000
@ COURSE_ONE
Definition defines.h:153
@ COURSE_THREE
Definition defines.h:153
@ COURSE_TWO
Definition defines.h:153
@ COURSE_FOUR
Definition defines.h:153
KART_AI_BEHAVIOURS
Definition defines.h:274
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:282
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:281
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:283
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:286
@ BEHAVIOUR_4
Definition defines.h:279
@ BEHAVIOUR_HOP
Definition defines.h:277
@ BEHAVIOUR_9
Definition defines.h:284
@ BEHAVIOUR_5
Definition defines.h:280
@ BEHAVIOUR_3
Definition defines.h:278
@ BEHAVIOUR_NONE
Definition defines.h:275
@ BEHAVIOUR_1
Definition defines.h:276
@ BEHAVIOUR_10
Definition defines.h:285
PlayerId
Definition defines.h:92
@ PLAYER_SIX
Definition defines.h:99
@ PLAYER_FIVE
Definition defines.h:98
@ PLAYER_SEVEN
Definition defines.h:100
@ PLAYER_FOUR
Definition defines.h:97
@ PLAYER_EIGHT
Definition defines.h:101
@ PLAYER_NONE
Definition defines.h:93
@ PLAYER_TWO
Definition defines.h:95
@ PLAYER_ONE
Definition defines.h:94
@ PLAYER_THREE
Definition defines.h:96
ITEMS
Item IDs.
Definition defines.h:255
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:270
@ ITEM_THUNDERBOLT
Definition defines.h:264
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:260
@ ITEM_STAR
Definition defines.h:266
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:263
@ ITEM_BANANA_BUNCH
Definition defines.h:258
@ ITEM_GREEN_SHELL
Definition defines.h:259
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:265
@ ITEM_NONE
Definition defines.h:256
@ ITEM_RED_SHELL
Definition defines.h:261
@ ITEM_SUPER_MUSHROOM
Definition defines.h:271
@ ITEM_BANANA
Definition defines.h:257
@ ITEM_MUSHROOM
Definition defines.h:268
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:269
@ ITEM_BOO
Definition defines.h:267
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:262
@ NUM_CUPS
Definition defines.h:146
@ STAR_CUP
Definition defines.h:146
@ FLOWER_CUP
Definition defines.h:146
@ SPECIAL_CUP
Definition defines.h:146
@ MUSHROOM_CUP
Definition defines.h:146
@ BATTLE_CUP
Definition defines.h:146
DIRECTION
Definition defines.h:289
@ SOUTH
Definition defines.h:289
@ EAST
Definition defines.h:289
@ NORTH
Definition defines.h:289
@ WEST
Definition defines.h:289