Mario Kart 64
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gfx_output_buffer.h
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1#ifndef GFX_OUTPUT_BUFFER_H
2#define GFX_OUTPUT_BUFFER_H
3
4#include <PR/ultratypes.h>
5
6// 0x1f000 bytes, aligned to a 0x1000-byte boundary through sm64.ld. (This results
7// in a bunch of unused space: ~0x100 in JP, ~0x300 in US.)
8#define GFX_OUTPUT_BUFFER_SIZE 0x3f00
9
10// 0x3F00
12
13#endif // GFX_OUTPUT_BUFFER_H
u64 gGfxSPTaskOutputBuffer[GFX_OUTPUT_BUFFER_SIZE]
Definition gfx_output_buffer.c:5
#define GFX_OUTPUT_BUFFER_SIZE
Definition gfx_output_buffer.h:8
unsigned long long int u64
Definition llconv.c:2