Mario Kart 64
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Here is a list of all enum values with links to the files they belong to:
- c -
CAVE :
mk64.h
CENTER_TEXT_MODE_1 :
menu_items.h
CENTER_TEXT_MODE_2 :
menu_items.h
CHARACTER_SELECT_BACKGROUND :
menu_items.h
CHARACTER_SELECT_MENU_1P_CURSOR :
menu_items.h
CHARACTER_SELECT_MENU_2P_CURSOR :
menu_items.h
CHARACTER_SELECT_MENU_3P_CURSOR :
menu_items.h
CHARACTER_SELECT_MENU_4P_CURSOR :
menu_items.h
CHARACTER_SELECT_MENU_BOWSER :
menu_items.h
CHARACTER_SELECT_MENU_DK :
menu_items.h
CHARACTER_SELECT_MENU_LUIGI :
menu_items.h
CHARACTER_SELECT_MENU_MARIO :
menu_items.h
CHARACTER_SELECT_MENU_OK :
menu_items.h
CHARACTER_SELECT_MENU_PEACH :
menu_items.h
CHARACTER_SELECT_MENU_PLAYER_SELECT_BANNER :
menu_items.h
CHARACTER_SELECT_MENU_TOAD :
menu_items.h
CHARACTER_SELECT_MENU_WARIO :
menu_items.h
CHARACTER_SELECT_MENU_YOSHI :
menu_items.h
CLIFF :
mk64.h
CONTINUE_GAME :
menu_items.h
CONTROLLER_PAK_MENU_END :
menus.h
CONTROLLER_PAK_MENU_ERASE :
menus.h
CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK :
menus.h
CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED :
menus.h
CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED :
menus.h
CONTROLLER_PAK_MENU_ERASING :
menus.h
CONTROLLER_PAK_MENU_GO_TO_ERASING :
menus.h
CONTROLLER_PAK_MENU_NONE :
menus.h
CONTROLLER_PAK_MENU_QUIT :
menus.h
CONTROLLER_PAK_MENU_SELECT_RECORD :
menus.h
CONTROLLER_PAK_MENU_TABLE_GAME_DATA :
menus.h
CONTROLLER_PAK_SCROLL_DIR_DOWN :
menus.h
CONTROLLER_PAK_SCROLL_DIR_NONE :
menus.h
CONTROLLER_PAK_SCROLL_DIR_UP :
menus.h
COURSE_AWARD_CEREMONY :
course.h
COURSE_BANSHEE_BOARDWALK :
course.h
COURSE_BIG_DONUT :
course.h
COURSE_BLOCK_FORT :
course.h
COURSE_BOWSER_CASTLE :
course.h
COURSE_CHANGE :
menu_items.h
COURSE_CHOCO_MOUNTAIN :
course.h
COURSE_DK_JUNGLE :
course.h
COURSE_DOUBLE_DECK :
course.h
COURSE_FOUR :
defines.h
COURSE_FRAPPE_SNOWLAND :
course.h
COURSE_KALAMARI_DESERT :
course.h
COURSE_KOOPA_BEACH :
course.h
COURSE_LUIGI_RACEWAY :
course.h
COURSE_MARIO_RACEWAY :
course.h
COURSE_MOO_MOO_FARM :
course.h
COURSE_ONE :
defines.h
COURSE_RAINBOW_ROAD :
course.h
COURSE_RECORDS_MENU_ERASE_GHOST :
menus.h
COURSE_RECORDS_MENU_ERASE_RECORDS :
menus.h
COURSE_RECORDS_MENU_MAX :
menus.h
COURSE_RECORDS_MENU_MIN :
menus.h
COURSE_RECORDS_MENU_RETURN_MENU :
menus.h
COURSE_RECORDS_SUB_MENU_ERASE :
menus.h
COURSE_RECORDS_SUB_MENU_MAX :
menus.h
COURSE_RECORDS_SUB_MENU_MIN :
menus.h
COURSE_RECORDS_SUB_MENU_QUIT :
menus.h
COURSE_ROYAL_RACEWAY :
course.h
COURSE_SELECT_BACKGROUND :
menu_items.h
COURSE_SELECT_BATTLE_NAMES :
menu_items.h
COURSE_SELECT_COURSE_NAMES :
menu_items.h
COURSE_SELECT_FLOWER_CUP :
menu_items.h
COURSE_SELECT_MAP_SELECT :
menu_items.h
COURSE_SELECT_MUSHROOM_CUP :
menu_items.h
COURSE_SELECT_OK :
menu_items.h
COURSE_SELECT_SPECIAL_CUP :
menu_items.h
COURSE_SELECT_STAR_CUP :
menu_items.h
COURSE_SHERBET_LAND :
course.h
COURSE_SKYSCRAPER :
course.h
COURSE_THREE :
defines.h
COURSE_TOADS_TURNPIKE :
course.h
COURSE_TWO :
defines.h
COURSE_WARIO_STADIUM :
course.h
COURSE_YOSHI_VALLEY :
course.h
cpu_BEHAVIOUR_STATE_NONE :
cpu_vehicles_camera_path.h
cpu_BEHAVIOUR_STATE_RUNNING :
cpu_vehicles_camera_path.h
cpu_BEHAVIOUR_STATE_START :
cpu_vehicles_camera_path.h
CPU_STRATEGY_DROP_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_DROP_BANANA_BUNCH :
cpu_vehicles_camera_path.h
CPU_STRATEGY_END_ITEM_STAR :
cpu_vehicles_camera_path.h
CPU_STRATEGY_END_THROW_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_END_THUNDERBOLT :
cpu_vehicles_camera_path.h
CPU_STRATEGY_HOLD_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_HOLD_FAKE_ITEM_BOX :
cpu_vehicles_camera_path.h
CPU_STRATEGY_HOLD_GREEN_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_HOLD_RED_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_HOLD_THROW_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_BANANA_BUNCH :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_BOO :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_DOUBLE_MUSHROOM :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_FAKE_ITEM_BOX :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_GREEN_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_MUSHROOM :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_RED_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_STAR :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_SUPER_MUSHROOM :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_THUNDERBOLT :
cpu_vehicles_camera_path.h
CPU_STRATEGY_ITEM_TRIPLE_MUSHROOM :
cpu_vehicles_camera_path.h
CPU_STRATEGY_THROW_BANANA :
cpu_vehicles_camera_path.h
CPU_STRATEGY_THROW_FAKE_ITEM_BOX :
cpu_vehicles_camera_path.h
CPU_STRATEGY_THROW_GREEN_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_THROW_RED_SHELL :
cpu_vehicles_camera_path.h
CPU_STRATEGY_USE_SUPER_MUSHROOM :
cpu_vehicles_camera_path.h
CPU_STRATEGY_WAIT_END_BOO :
cpu_vehicles_camera_path.h
CPU_STRATEGY_WAIT_INIT_BANANA_BUNCH :
cpu_vehicles_camera_path.h
CPU_STRATEGY_WAIT_NEXT_ITEM :
cpu_vehicles_camera_path.h
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