15#define AUDIO_HEAP_SIZE 0x48C00
16#define AUDIO_HEAP_INIT_SIZE 0x2600
18#define DOUBLE_SIZE_ON_64_BIT(size) ((size) * (sizeof(void*) / 4))
20#define SCREEN_WIDTH 320
21#define SCREEN_HEIGHT 240
23#define STACKSIZE 0x2000
26#define BORDER_HEIGHT 1
28#define COURSE_NULL 0xFF
81#define GFX_GET_OPCODE(var) ((s32) ((var) & 0xFF000000))
86#define GET_HIGH_U16_OF_32(var) ((u16) ((var) >> 16))
87#define GET_HIGH_S16_OF_32(var) ((s16) ((var) >> 16))
88#define GET_LOW_U16_OF_32(var) ((u16) ((var) & 0xFFFF))
89#define GET_LOW_S16_OF_32(var) ((s16) ((var) & 0xFFFF))
90#define SET_HIGH_U16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
91#define SET_HIGH_S16_OF_32(var, x) ((var) = ((var) & 0xFFFF) | ((x) << 16))
93#define GET_HIGH_U16_OF_32(var) (((u16*) &(var))[0])
94#define GET_HIGH_S16_OF_32(var) (((s16*) &(var))[0])
95#define GET_LOW_U16_OF_32(var) (((u16*) &(var))[1])
96#define GET_LOW_S16_OF_32(var) (((s16*) &(var))[1])
97#define SET_HIGH_U16_OF_32(var, x) ((((u16*) &(var))[0]) = (x))
98#define SET_HIGH_S16_OF_32(var, x) ((((s16*) &(var))[0]) = (x))
101#define MACRO_COLOR_FLAG(r, g, b, flag) (r & ~0x3) | (flag & 0x3), (g & ~0x3) | ((flag >> 2) & 0x3), b
SURFACE_TYPE
The different types of surface in the game.
Definition mk64.h:53
@ STONE
Definition mk64.h:61
@ RAMP
Definition mk64.h:78
@ WOOD_BRIDGE
Definition mk64.h:74
@ WET_SAND
Definition mk64.h:67
@ BRIDGE
Definition mk64.h:63
@ ICE
Definition mk64.h:66
@ ASPHALT
Definition mk64.h:56
@ ROPE_BRIDGE
Definition mk64.h:73
@ SAND_OFFROAD
Definition mk64.h:64
@ BOOST_RAMP_WOOD
Definition mk64.h:75
@ DIRT_OFFROAD
Definition mk64.h:70
@ CAVE
Definition mk64.h:72
@ SNOW
Definition mk64.h:62
@ SNOW_OFFROAD
Definition mk64.h:68
@ BOOST_RAMP_ASPHALT
Definition mk64.h:77
@ OUT_OF_BOUNDS
Definition mk64.h:76
@ SAND
Definition mk64.h:60
@ SURFACE_DEFAULT
Definition mk64.h:54
@ AIRBORNE
Definition mk64.h:55
@ TRAIN_TRACK
Definition mk64.h:71
@ CLIFF
Definition mk64.h:69
@ DIRT
Definition mk64.h:58
@ GRASS
Definition mk64.h:65
TIME_TRIAL_DATA_INDEX
Definition mk64.h:30
@ TIME_TRIAL_DATA_BANSHEE_BOARDWALK
Definition mk64.h:45
@ TIME_TRIAL_DATA_ROYAL_RACEWAY
Definition mk64.h:41
@ TIME_TRIAL_DATA_SHERBET_LAND
Definition mk64.h:40
@ TIME_TRIAL_DATA_KOOPA_BEACH
Definition mk64.h:33
@ TIME_TRIAL_DATA_YOSHI_VALLEY
Definition mk64.h:44
@ TIME_TRIAL_DATA_KALAMARI_DESERT
Definition mk64.h:34
@ TIME_TRIAL_DATA_WARIO_STADIUM
Definition mk64.h:39
@ TIME_TRIAL_DATA_BOWSER_CASTLE
Definition mk64.h:42
@ TIME_TRIAL_DATA_CHOCO_MOUNTAIN
Definition mk64.h:37
@ TIME_TRIAL_DATA_FRAPPE_SNOWLAND
Definition mk64.h:36
@ NUM_TIME_TRIAL_DATA
Definition mk64.h:47
@ TIME_TRIAL_DATA_RAINBOW_ROAD
Definition mk64.h:46
@ TIME_TRIAL_DATA_TOADS_TURNPIKE
Definition mk64.h:35
@ TIME_TRIAL_DATA_MARIO_RACEWAY
Definition mk64.h:38
@ TIME_TRIAL_DATA_LUIGI_RACEWAY
Definition mk64.h:31
@ TIME_TRIAL_DATA_DK_JUNGLE
Definition mk64.h:43
@ TIME_TRIAL_DATA_MOO_MOO_FARM
Definition mk64.h:32