12 if ((egg->
flags & 0x400) != 0) {
18 if (egg->
pos[1] < 0.0f) {
21 egg->
flags &= ~(1 << 10);
f32 sins(u16 arg0)
Definition math_util.c:1077
f32 coss(u16 arg0)
Definition math_util.c:1081
Definition actor_types.h:212
s16 eggRot
Definition actor_types.h:220
s16 flags
Definition actor_types.h:214
Vec3f pos
Definition actor_types.h:223
f32 pathRadius
Definition actor_types.h:217
Vec3f pathCenter
Definition actor_types.h:226
s16 pathRot
Definition actor_types.h:219
void update_actor_yoshi_egg(struct YoshiValleyEgg *egg)
Updates the Yoshi egg actor.
Definition update.inc.c:8