Mario Kart 64
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__osDequeueThread.c File Reference
Include dependency graph for __osDequeueThread.c:

Functions

void __osDequeueThread (register OSThread **queue, register OSThread *t)
 

Variables

struct __osThreadTail __osThreadTail = { NULL, -1 }
 
OSThread__osRunQueue = (OSThread*) &__osThreadTail
 
OSThread__osActiveQueue = (OSThread*) &__osThreadTail
 
OSThread__osRunningThread = { 0 }
 
OSThread__osFaultedThread = { 0 }
 

Function Documentation

◆ __osDequeueThread()

void __osDequeueThread ( register OSThread ** queue,
register OSThread * t )
Here is the caller graph for this function:

Variable Documentation

◆ __osActiveQueue

OSThread* __osActiveQueue = (OSThread*) &__osThreadTail

◆ __osFaultedThread

OSThread* __osFaultedThread = { 0 }

◆ __osRunningThread

OSThread* __osRunningThread = { 0 }

◆ __osRunQueue

OSThread* __osRunQueue = (OSThread*) &__osThreadTail

◆ __osThreadTail

struct __osThreadTail __osThreadTail = { NULL, -1 }