= {
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE,
G_OFF),
gsSPVertex(0x04004250, 30, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
gsSP2Triangles(1, 6, 7, 0, 1, 7, 2, 0),
gsSP2Triangles(4, 5, 8, 0, 4, 8, 9, 0),
gsSP2Triangles(10, 11, 12, 0, 10, 12, 13, 0),
gsSP2Triangles(12, 14, 15, 0, 12, 15, 13, 0),
gsSP2Triangles(14, 16, 17, 0, 14, 17, 15, 0),
gsSP2Triangles(16, 18, 19, 0, 16, 19, 17, 0),
gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
gsSP2Triangles(24, 20, 23, 0, 24, 23, 25, 0),
gsSP2Triangles(24, 25, 26, 0, 24, 26, 27, 0),
gsSP2Triangles(27, 26, 28, 0, 27, 28, 29, 0),
gsSPVertex(0x04004430, 10, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
gsSP2Triangles(6, 7, 4, 0, 6, 4, 5, 0),
gsSP2Triangles(8, 9, 7, 0, 8, 7, 6, 0),
gsSPEndDisplayList(),
}
#define G_CC_SHADE
Definition gbi.h:478
#define G_OFF
Definition mbi.h:52