Mario Kart 64
Loading...
Searching...
No Matches
code_80281780.h
Go to the documentation of this file.
1#ifndef CODE_80281780_H
2#define CODE_80281780_H
3
4/* Function Prototypes */
5
8void func_802818BC(void);
10
11extern s32 D_80287554;
12extern f32 D_801647A4;
13
14extern s32 D_8015F5A0;
15
16extern s32 D_00821D10;
17extern s32 D_00825800;
18extern s32 D_00831DC0;
19extern s32 D_00835BA0;
20
21extern u8 defaultCharacterIds[];
22extern s8 gGPOverallRanks[8];
23
26
27#endif // CODE_80281780_H
s32 _course_yoshi_valley_dl_mio0SegmentRomStart
s32 D_00835BA0
f32 D_801647A4
s32 D_00831DC0
void debug_switch_character_ceremony_cutscene(void)
Definition code_80281780.c:26
s32 D_8015F5A0
Definition code_800029B0.c:81
s32 D_80287554
Definition code_80281C40.c:27
s32 D_00825800
s32 func_80281880(s32 arg0)
Definition code_80281780.c:54
s8 gGPOverallRanks[8]
s32 _course_banshee_boardwalk_dl_mio0SegmentRomStart
s32 D_00821D10
u8 defaultCharacterIds[]
Definition code_80281780.c:24
void func_802818BC(void)
Definition code_80281780.c:64
void load_ceremony_cutscene(void)
Definition code_80281780.c:87
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
float f32
Definition ultratypes.h:34
unsigned char u8
Definition ultratypes.h:12