Mario Kart 64
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dl_unk_80284EE0.c File Reference
Include dependency graph for dl_unk_80284EE0.c:

Variables

Gfx D_80284EE0 []
 
Gfx D_80284F70 []
 

Variable Documentation

◆ D_80284EE0

Gfx D_80284EE0[]
Initial value:
= {
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetColorDither(G_CD_MAGICSQ),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPTexture(0, 0, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
}
#define G_TC_FILT
Definition gbi.h:646
#define G_RM_OPA_SURF2
Definition gbi.h:956
#define G_FOG
Definition gbi.h:354
#define G_SHADE
Definition gbi.h:339
#define G_CD_DISABLE
Definition gbi.h:658
#define G_CD_MAGICSQ
Definition gbi.h:653
#define G_SHADING_SMOOTH
Definition gbi.h:349
#define G_PM_1PRIMITIVE
Definition gbi.h:611
#define G_TT_NONE
Definition gbi.h:634
#define G_TF_BILERP
Definition gbi.h:641
#define G_TD_CLAMP
Definition gbi.h:625
#define G_TEXTURE_GEN_LINEAR
Definition gbi.h:357
#define G_AC_NONE
Definition gbi.h:672
#define G_CK_NONE
Definition gbi.h:649
#define G_CULL_BOTH
Definition gbi.h:352
#define G_TEXTURE_GEN
Definition gbi.h:356
#define G_TL_TILE
Definition gbi.h:630
#define G_LOD
Definition gbi.h:358
#define G_LIGHTING
Definition gbi.h:355
#define G_TP_PERSP
Definition gbi.h:622
#define G_CC_SHADE
Definition gbi.h:478
#define G_CYC_1CYCLE
Definition gbi.h:615
#define G_RM_OPA_SURF
Definition gbi.h:955
#define G_OFF
Definition mbi.h:52

◆ D_80284F70

Gfx D_80284F70[]