9 if ((arg0->
flags & 0x800) == 0) {
10 if ((arg0->
flags & 0x400) != 0) {
12 if (arg0->
pos[1] > 800.0f) {
void update_actor_mario_sign(struct Actor *arg0)
Updates the Mario sign actor.
Definition update.inc.c:8
Definition actor_types.h:120
Vec3s rot
Definition actor_types.h:127
s16 flags
Definition actor_types.h:122
Vec3f pos
Definition actor_types.h:129