Mario Kart 64
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#include <ultra64.h>
#include <PR/gbi.h>
#include <actor_types.h>
#include <waypoints.h>
#include <course.h>
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The Cow palette is really really strange. There's only 12x17 (204) entires as opposed to the usual 16x16 (256) that TLUTs have. So we do something a little strange. We extract 2 versions of the TLUT. One that is 16x16, meaning that is has some vertex data filling out the backend. This is the one used to extract the rest of the cow pictures One that is 12x17. Only used to be included here.
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