Mario Kart 64
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Macros | |
#define | SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id) ((sound_bank << 24) | (byte2 << 16) | (byte3 << 8) | sound_id) |
#define | SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) |
#define | SOUND_INTRO_WELCOME SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x09) |
#define | SOUND_INTRO_ENTER_MENU SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1A) |
#define | SOUND_MENU_OK_CLICKED SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x16) |
#define | SOUND_MENU_CURSOR_MOVE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x00) |
#define | SOUND_MENU_GO_BACK SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x02) |
#define | SOUND_ACTION_GO_BACK_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x05) |
#define | SOUND_ACTION_UNKNOWN_CONFIRMATION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x06) |
#define | SOUND_MENU_SELECT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x01) |
#define | SOUND_MENU_GP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0A) |
#define | SOUND_MENU_VERSUS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0C) |
#define | SOUND_MENU_TIME_TRIALS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0B) |
#define | SOUND_MENU_BATTLE SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0D) |
#define | SOUND_MENU_SELECT_LEVEL SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0E) |
#define | SOUND_MENU_OK SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0F) |
#define | SOUND_MENU_SELECT_PLAYER SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x12) |
#define | SOUND_MENU_SELECT_MAP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x13) |
#define | SOUND_MENU_FILE_NOT_FOUND SOUND_ARG_LOAD(0x49, 0x00, 0xFF, 0x07) |
#define | SOUND_MENU_OPTION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x10) |
#define | SOUND_MENU_DATA SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x11) |
#define | SOUND_MENU_EXPLOSION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1D) |
#define | SOUND_MENU_STEREO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x24) |
#define | SOUND_MENU_HEADPHONES SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x25) |
#define | SOUND_MENU_MONO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x29) |
#define | SOUND_ACTION_COUNTDOWN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x03) |
#define | SOUND_ACTION_GREEN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x04) |
#define | SOUND_ACTION_REV_ENGINE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x18) |
#define | SOUND_ACTION_REV_ENGINE_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x19) |
#define | SOUND_ACTION_PING SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1C) |
#define | SOUND_ACTION_TYRE_SQUEAL SOUND_ARG_LOAD(0x01, 0x00, 0xF9, 0x08) |
#define | SOUND_ACTION_EXPLOSION SOUND_ARG_LOAD(0x19, 0x00, 0x90, 0x05) |
#define | SOUND_ACTION_EXPLOSION_2 SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x0C) |
#define | SOUND_ITEM_STAR SOUND_ARG_LOAD(0x31, 0x02, 0x90, 0x08) |
#define | SOUND_ITEM_THUNDERBOLT SOUND_ARG_LOAD(0x51, 0x01, 0xC0, 0x0C) |
#define | SOUND_ACTION_COUNT_SCORE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x17) |
#define | SOUND_ACTION_NEXT_COURSE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x15) |
#define | SOUND_ACTION_CONTINUE_UNKNOWN SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1B) |
#define | SOUND_CEREMONY_CONGRATULATION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x14) |
#define | SOUND_CEREMONY_BALLOON_POP SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1E) |
#define | SOUND_CEREMONY_FISH SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1F) |
#define | SOUND_CEREMONY_FISH_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x20) |
#define | SOUND_CEREMONY_SHOOT_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x21) |
#define | SOUND_CEREMONY_PODIUM SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x22) |
#define | SOUND_CEREMONY_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x23) |
#define | SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26) |
#define SOUND_ACTION_CONTINUE_UNKNOWN SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1B) |
#define SOUND_ACTION_COUNT_SCORE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x17) |
#define SOUND_ACTION_COUNTDOWN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x03) |
#define SOUND_ACTION_EXPLOSION SOUND_ARG_LOAD(0x19, 0x00, 0x90, 0x05) |
#define SOUND_ACTION_EXPLOSION_2 SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x0C) |
#define SOUND_ACTION_GO_BACK_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x05) |
#define SOUND_ACTION_GREEN_LIGHT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x04) |
#define SOUND_ACTION_NEXT_COURSE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x15) |
#define SOUND_ACTION_PING SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1C) |
#define SOUND_ACTION_REV_ENGINE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x18) |
#define SOUND_ACTION_REV_ENGINE_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x19) |
#define SOUND_ACTION_TYRE_SQUEAL SOUND_ARG_LOAD(0x01, 0x00, 0xF9, 0x08) |
#define SOUND_ACTION_UNKNOWN_CONFIRMATION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x06) |
#define SOUND_ARG_LOAD | ( | sound_bank, | |
byte2, | |||
byte3, | |||
sound_id ) ((sound_bank << 24) | (byte2 << 16) | (byte3 << 8) | sound_id) |
#define SOUND_CEREMONY_BALLOON_POP SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1E) |
#define SOUND_CEREMONY_CONGRATULATION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x14) |
#define SOUND_CEREMONY_FISH SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1F) |
#define SOUND_CEREMONY_FISH_2 SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x20) |
#define SOUND_CEREMONY_PODIUM SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x22) |
#define SOUND_CEREMONY_SHOOT_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x21) |
#define SOUND_CEREMONY_TROPHY SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x23) |
#define SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26) |
#define SOUND_INTRO_ENTER_MENU SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1A) |
#define SOUND_INTRO_LOGO SOUND_ARG_LOAD(0x49, 0x01, 0x80, 0x08) |
#define SOUND_INTRO_WELCOME SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x09) |
#define SOUND_ITEM_STAR SOUND_ARG_LOAD(0x31, 0x02, 0x90, 0x08) |
#define SOUND_ITEM_THUNDERBOLT SOUND_ARG_LOAD(0x51, 0x01, 0xC0, 0x0C) |
#define SOUND_MENU_BATTLE SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0D) |
#define SOUND_MENU_CURSOR_MOVE SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x00) |
#define SOUND_MENU_DATA SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x11) |
#define SOUND_MENU_EXPLOSION SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x1D) |
#define SOUND_MENU_FILE_NOT_FOUND SOUND_ARG_LOAD(0x49, 0x00, 0xFF, 0x07) |
#define SOUND_MENU_GO_BACK SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x02) |
#define SOUND_MENU_GP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0A) |
#define SOUND_MENU_HEADPHONES SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x25) |
#define SOUND_MENU_MONO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x29) |
#define SOUND_MENU_OK SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0F) |
#define SOUND_MENU_OK_CLICKED SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x16) |
#define SOUND_MENU_OPTION SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x10) |
#define SOUND_MENU_SELECT SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x01) |
#define SOUND_MENU_SELECT_LEVEL SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0E) |
#define SOUND_MENU_SELECT_MAP SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x13) |
#define SOUND_MENU_SELECT_PLAYER SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x12) |
#define SOUND_MENU_STEREO SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x24) |
#define SOUND_MENU_TIME_TRIALS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0B) |
#define SOUND_MENU_VERSUS SOUND_ARG_LOAD(0x49, 0x00, 0x90, 0x0C) |