Mario Kart 64
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spline.h
Go to the documentation of this file.
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#ifndef SPLINE_H
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#define SPLINE_H
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#include <
common_structs.h
>
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/*
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These are some very good videos about splines/Bezier curves in general
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The Beauty of Bezier Curves
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https://www.youtube.com/watch?v=aVwxzDHniEw
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The Continuity of Splines
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https://www.youtube.com/watch?v=jvPPXbo87ds
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*/
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/*
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This stuff is all about the b-splines used objects like Lakitu and the Boos on Banshee Boardwalk
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For splines used during the award ceremony and credits, see src/ending/ceremony_and_credits.h
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*/
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typedef
struct
{
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/* 0x0 */
Vec3s
pos
;
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// Don't really know what to call this member.
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// It somehow controls the speed of travel along a segment of the spline but I don't really get how it works
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/* 0x6 */
s16
velocity
;
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}
SplineControlPoint
;
// size = 0x8
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// WARNING!!!
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// You really, really shouldn't use this type for actual spline data. This is intended as a generic SplineData
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// type. I would use a union, but that would cause significant ugliness elsewhere in the codebase
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typedef
struct
{
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// This name is a little misleading
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// The control point arrays have more control points in them than this number indicates. Not sure why though.
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s16
numControlPoints
;
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// This has to be an array for this to work, so just make it size 1
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SplineControlPoint
controlPoints[];
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}
SplineData
;
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// All other SplineDataXX types are for use as data only. The size of the array in them matters a lot.
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// But object structs should never have members with these types, just use the plain SplineData type
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// Ghosts in BansheeBoardwalk x 2
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// Seagulls in KoopaTroopaBeach x 2
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// Penguins in Sherbet Land x 1
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// length of 23
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// Ghosts in BansheeBoardwalk x 2
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// Seagulls in KoopaTroopaBeach x 1
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// length of 24
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// Ghosts in BansheeBoardwalk x 1
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// Seagulls in KoopaTroopaBeach x 1
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// Penguins in Sherbet Land x 1
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// length of 25
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// Data of this type is unreferenced or only referenced in an unused function
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// lenght of 4
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// Lakitu Countdown
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// length of 15
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// Lakitu Checkered Flag
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// length of 21
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// length of 13
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// Lakitu Second/Final Lap
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// length of 12
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// Lakitu Reverse
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// length of 8
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#endif
common_structs.h
Vec3s
s16 Vec3s[3]
Definition
common_structs.h:11
SplineControlPoint
Definition
spline.h:21
SplineControlPoint::velocity
s16 velocity
Definition
spline.h:25
SplineControlPoint::pos
Vec3s pos
Definition
spline.h:22
SplineData
Definition
spline.h:31
SplineData::numControlPoints
s16 numControlPoints
Definition
spline.h:34
s16
signed short int s16
Definition
ultratypes.h:13
include
spline.h
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