Mario Kart 64
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#include <ultra64.h>
Go to the source code of this file.
Data Structures | |
struct | Vec3fs |
struct | KartAIBehaviour |
struct | SPTask |
struct | VblankHandler |
struct | D_80150158 |
struct | Controller |
struct | UnkStruct_80287500 |
struct | UnkStruct_800DDB40 |
struct | UnkStruct_802B53C8 |
struct | UnkStruct_800DDB68 |
struct | StaffGhost |
struct | Collision |
struct | UnkPlayerStruct258 |
struct | CourseVtx |
struct | CollisionTriangle |
struct | KartTyre |
struct | UnkPlayerInner |
struct | Player |
struct | struct_8018EE10_entry |
struct | RGBA16 |
struct | hud_player |
Macros | |
#define | FRONT_LEFT 0 |
#define | FRONT_RIGHT 1 |
#define | BACK_LEFT 2 |
#define | BACK_RIGHT 3 |
#define | HUD_PLAYERS_SIZE 4 |
Typedefs | |
typedef f32 | Vec3f[3] |
typedef f32 | Vec4f[4] |
typedef s32 | Vec3iu[3] |
typedef s16 | Vec3s[3] |
typedef u16 | Vec3su[3] |
typedef s16 | Vec4s[4] |
typedef f32 | Mat3[3][3] |
typedef f32 | Mat4[4][4] |
Enumerations | |
enum | GhostController { A = 0x80 , B = 0x40 , Z = 0x20 , R = 0x10 } |
enum | SpTaskState { SPTASK_STATE_NOT_STARTED , SPTASK_STATE_RUNNING , SPTASK_STATE_INTERRUPTED , SPTASK_STATE_FINISHED , SPTASK_STATE_FINISHED_DP } |
#define BACK_LEFT 2 |
#define BACK_RIGHT 3 |
#define FRONT_LEFT 0 |
#define FRONT_RIGHT 1 |
#define HUD_PLAYERS_SIZE 4 |
typedef f32 Mat3[3][3] |
typedef f32 Mat4[4][4] |
typedef f32 Vec3f[3] |
typedef s32 Vec3iu[3] |
typedef s16 Vec3s[3] |
typedef u16 Vec3su[3] |
typedef f32 Vec4f[4] |
typedef s16 Vec4s[4] |
enum GhostController |
enum SpTaskState |