Mario Kart 64
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Animation Struct Reference

#include <animation.h>

Collaboration diagram for Animation:
[legend]

Data Fields

s32 always_set_to_something_but_never_used
 
s32 always_zero_never_used
 
s16 animation_length
 
u16 has_value_but_never_used
 
s16angle_array
 
AnimationLimbVectoranimation_cycle_spec_vector
 

Field Documentation

◆ always_set_to_something_but_never_used

s32 Animation::always_set_to_something_but_never_used

◆ always_zero_never_used

s32 Animation::always_zero_never_used

◆ angle_array

s16* Animation::angle_array

◆ animation_cycle_spec_vector

AnimationLimbVector* Animation::animation_cycle_spec_vector

◆ animation_length

s16 Animation::animation_length

◆ has_value_but_never_used

u16 Animation::has_value_but_never_used

The documentation for this struct was generated from the following file: