Mario Kart 64
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#include <animation.h>
Data Fields | |
s32 | always_set_to_something_but_never_used |
s32 | always_zero_never_used |
s16 | animation_length |
u16 | has_value_but_never_used |
s16 * | angle_array |
AnimationLimbVector * | animation_cycle_spec_vector |
s32 Animation::always_set_to_something_but_never_used |
s32 Animation::always_zero_never_used |
s16* Animation::angle_array |
AnimationLimbVector* Animation::animation_cycle_spec_vector |
s16 Animation::animation_length |
u16 Animation::has_value_but_never_used |