Mario Kart 64
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The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_OR_ADD_POS in the armature. More...
#include <animation.h>
Data Fields | |
s32 | type |
s32 | size |
s32 | always_zero_never_used |
Gfx * | model |
s32 | pos [3] |
The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_OR_ADD_POS in the armature.
s32 Armature::always_zero_never_used |
Gfx* Armature::model |
s32 Armature::pos[3] |
s32 Armature::size |
s32 Armature::type |