Mario Kart 64
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Armature Struct Reference

The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_OR_ADD_POS in the armature. More...

#include <animation.h>

Collaboration diagram for Armature:
[legend]

Data Fields

s32 type
 
s32 size
 
s32 always_zero_never_used
 
Gfx * model
 
s32 pos [3]
 

Detailed Description

The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_OR_ADD_POS in the armature.

Field Documentation

◆ always_zero_never_used

s32 Armature::always_zero_never_used

◆ model

Gfx* Armature::model

◆ pos

s32 Armature::pos[3]

◆ size

s32 Armature::size

◆ type

s32 Armature::type

The documentation for this struct was generated from the following file: