Mario Kart 64
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AudioBufferParametersEU Struct Reference

#include <internal.h>

Collaboration diagram for AudioBufferParametersEU:
[legend]

Data Fields

s16 presetUnk4
 
u16 frequency
 
u16 aiFrequency
 
s16 samplesPerFrameTarget
 
s16 maxAiBufferLength
 
s16 minAiBufferLength
 
s16 updatesPerFrame
 
s16 samplesPerUpdate
 
s16 samplesPerUpdateMax
 
s16 samplesPerUpdateMin
 
f32 resampleRate
 
f32 updatesPerFrameInv
 
f32 unkUpdatesPerFrameScaled
 

Field Documentation

◆ aiFrequency

u16 AudioBufferParametersEU::aiFrequency

◆ frequency

u16 AudioBufferParametersEU::frequency

◆ maxAiBufferLength

s16 AudioBufferParametersEU::maxAiBufferLength

◆ minAiBufferLength

s16 AudioBufferParametersEU::minAiBufferLength

◆ presetUnk4

s16 AudioBufferParametersEU::presetUnk4

◆ resampleRate

f32 AudioBufferParametersEU::resampleRate

◆ samplesPerFrameTarget

s16 AudioBufferParametersEU::samplesPerFrameTarget

◆ samplesPerUpdate

s16 AudioBufferParametersEU::samplesPerUpdate

◆ samplesPerUpdateMax

s16 AudioBufferParametersEU::samplesPerUpdateMax

◆ samplesPerUpdateMin

s16 AudioBufferParametersEU::samplesPerUpdateMin

◆ unkUpdatesPerFrameScaled

f32 AudioBufferParametersEU::unkUpdatesPerFrameScaled

◆ updatesPerFrame

s16 AudioBufferParametersEU::updatesPerFrame

◆ updatesPerFrameInv

f32 AudioBufferParametersEU::updatesPerFrameInv

The documentation for this struct was generated from the following file: