Mario Kart 64
|
#include <internal.h>
Data Fields | ||
struct AudioListItem * | prev | |
struct AudioListItem * | next | |
union { | ||
void * value | ||
s32 count | ||
} | u | |
struct NotePool * | pool | |
s32 AudioListItem::count |
struct AudioListItem* AudioListItem::next |
struct NotePool* AudioListItem::pool |
struct AudioListItem* AudioListItem::prev |
union { ... } AudioListItem::u |
void* AudioListItem::value |