Mario Kart 64
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CpuItemStrategyData Struct Reference

#include <cpu_vehicles_camera_path.h>

Collaboration diagram for CpuItemStrategyData:
[legend]

Data Fields

s16 branch
 
s16 actorIndex
 
s16 timer
 
s16 numItemUse
 
s16 numDroppedBananaBunch
 
s16 unk_0A
 
s16 unk_0C
 
s16 timeBeforeThrow
 

Field Documentation

◆ actorIndex

s16 CpuItemStrategyData::actorIndex

◆ branch

s16 CpuItemStrategyData::branch

◆ numDroppedBananaBunch

s16 CpuItemStrategyData::numDroppedBananaBunch

◆ numItemUse

s16 CpuItemStrategyData::numItemUse

◆ timeBeforeThrow

s16 CpuItemStrategyData::timeBeforeThrow

◆ timer

s16 CpuItemStrategyData::timer

◆ unk_0A

s16 CpuItemStrategyData::unk_0A

◆ unk_0C

s16 CpuItemStrategyData::unk_0C

The documentation for this struct was generated from the following file: