Mario Kart 64
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#include <cpu_vehicles_camera_path.h>
Data Fields | |
s16 | branch |
s16 | actorIndex |
s16 | timer |
s16 | numItemUse |
s16 | numDroppedBananaBunch |
s16 | unk_0A |
s16 | unk_0C |
s16 | timeBeforeThrow |
s16 CpuItemStrategyData::actorIndex |
s16 CpuItemStrategyData::branch |
s16 CpuItemStrategyData::numDroppedBananaBunch |
s16 CpuItemStrategyData::numItemUse |
s16 CpuItemStrategyData::timeBeforeThrow |
s16 CpuItemStrategyData::timer |
s16 CpuItemStrategyData::unk_0A |
s16 CpuItemStrategyData::unk_0C |