Mario Kart 64
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struct for a texture use in menu mainly More...
#include <textures.h>
Data Fields | |
s16 | type |
s16 | unused1 |
u64 * | textureData |
u16 | width |
u16 | height |
u16 | dX |
u16 | dY |
u16 | size |
s16 | unused2 |
struct for a texture use in menu mainly
u16 MkTexture::dX |
u16 MkTexture::dY |
u16 MkTexture::height |
u16 MkTexture::size |
u64* MkTexture::textureData |
s16 MkTexture::type |
s16 MkTexture::unused1 |
s16 MkTexture::unused2 |
u16 MkTexture::width |