Mario Kart 64
Loading...
Searching...
No Matches
NoteSubEu Struct Reference

#include <internal.h>

Collaboration diagram for NoteSubEu:
[legend]

Data Fields

volatile u8 enabled: 1
 
u8 needsInit: 1
 
u8 finished: 1
 
u8 envMixerNeedsInit: 1
 
u8 stereoStrongRight: 1
 
u8 stereoStrongLeft: 1
 
u8 stereoHeadsetEffects: 1
 
u8 usesHeadsetPanEffects: 1
 
u8 reverbIndex: 3
 
u8 bookOffset: 3
 
u8 isSyntheticWave: 1
 
u8 hasTwoAdpcmParts: 1
 
u8 bankId
 
u8 headsetPanRight
 
u8 headsetPanLeft
 
u8 reverbVol
 
u16 targetVolLeft
 
u16 targetVolRight
 
u16 resamplingRateFixedPoint
 
union { 
 
   s16 *   samples 
 
   struct AudioBankSound *   audioBankSound 
 
sound 
 

Field Documentation

◆ audioBankSound

struct AudioBankSound* NoteSubEu::audioBankSound

◆ bankId

u8 NoteSubEu::bankId

◆ bookOffset

u8 NoteSubEu::bookOffset

◆ enabled

volatile u8 NoteSubEu::enabled

◆ envMixerNeedsInit

u8 NoteSubEu::envMixerNeedsInit

◆ finished

u8 NoteSubEu::finished

◆ hasTwoAdpcmParts

u8 NoteSubEu::hasTwoAdpcmParts

◆ headsetPanLeft

u8 NoteSubEu::headsetPanLeft

◆ headsetPanRight

u8 NoteSubEu::headsetPanRight

◆ isSyntheticWave

u8 NoteSubEu::isSyntheticWave

◆ needsInit

u8 NoteSubEu::needsInit

◆ resamplingRateFixedPoint

u16 NoteSubEu::resamplingRateFixedPoint

◆ reverbIndex

u8 NoteSubEu::reverbIndex

◆ reverbVol

u8 NoteSubEu::reverbVol

◆ samples

s16* NoteSubEu::samples

◆ [union]

union { ... } NoteSubEu::sound

◆ stereoHeadsetEffects

u8 NoteSubEu::stereoHeadsetEffects

◆ stereoStrongLeft

u8 NoteSubEu::stereoStrongLeft

◆ stereoStrongRight

u8 NoteSubEu::stereoStrongRight

◆ targetVolLeft

u16 NoteSubEu::targetVolLeft

◆ targetVolRight

u16 NoteSubEu::targetVolRight

◆ usesHeadsetPanEffects

u8 NoteSubEu::usesHeadsetPanEffects

The documentation for this struct was generated from the following file: