Mario Kart 64
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TextureMap Struct Reference

#include <menu_items.h>

Collaboration diagram for TextureMap:
[legend]

Data Fields

u64textureData
 
s32 offset
 

Field Documentation

◆ offset

s32 TextureMap::offset

Its hard to tell what exactly what this is meant to be, but it appears to be used as some sort of offset/index from the address stored in gMenuTextureBuffer. This value is (roughly) the sum of (width * height) of the textures in all the previous entries in sMenuTextureMap

◆ textureData

u64* TextureMap::textureData

The documentation for this struct was generated from the following file: