Mario Kart 64
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#include <menu_items.h>
Data Fields | |
u64 * | textureData |
s32 | offset |
s32 TextureMap::offset |
Its hard to tell what exactly what this is meant to be, but it appears to be used as some sort of offset/index from the address stored in gMenuTextureBuffer. This value is (roughly) the sum of (width * height) of the textures in all the previous entries in sMenuTextureMap
u64* TextureMap::textureData |