Mario Kart 64
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#include <code_80091750.h>
Data Fields | |
u64 * | textureData |
s32 | offset |
s32 struct_8018E118_entry::offset |
Its hard to tell what exactly what this is meant to be, but it appears to be used as some sort of offset/index from the address stored in D_8018D9B0. This value is (roughly) the sum of (width * height) of the textures in all the previous entries in D_8018E118
u64* struct_8018E118_entry::textureData |