Mario Kart 64
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uObjBg_t Struct Reference

#include <gs2dex.h>

Collaboration diagram for uObjBg_t:
[legend]

Data Fields

u16 imageX
 
u16 imageW
 
s16 frameX
 
u16 frameW
 
u16 imageY
 
u16 imageH
 
s16 frameY
 
u16 frameH
 
u64imagePtr
 
u16 imageLoad
 
u8 imageFmt
 
u8 imageSiz
 
u16 imagePal
 
u16 imageFlip
 
u16 tmemW
 
u16 tmemH
 
u16 tmemLoadSH
 
u16 tmemLoadTH
 
u16 tmemSizeW
 
u16 tmemSize
 

Field Documentation

◆ frameH

u16 uObjBg_t::frameH

◆ frameW

u16 uObjBg_t::frameW

◆ frameX

s16 uObjBg_t::frameX

◆ frameY

s16 uObjBg_t::frameY

◆ imageFlip

u16 uObjBg_t::imageFlip

◆ imageFmt

u8 uObjBg_t::imageFmt

◆ imageH

u16 uObjBg_t::imageH

◆ imageLoad

u16 uObjBg_t::imageLoad

◆ imagePal

u16 uObjBg_t::imagePal

◆ imagePtr

u64* uObjBg_t::imagePtr

◆ imageSiz

u8 uObjBg_t::imageSiz

◆ imageW

u16 uObjBg_t::imageW

◆ imageX

u16 uObjBg_t::imageX

◆ imageY

u16 uObjBg_t::imageY

◆ tmemH

u16 uObjBg_t::tmemH

◆ tmemLoadSH

u16 uObjBg_t::tmemLoadSH

◆ tmemLoadTH

u16 uObjBg_t::tmemLoadTH

◆ tmemSize

u16 uObjBg_t::tmemSize

◆ tmemSizeW

u16 uObjBg_t::tmemSizeW

◆ tmemW

u16 uObjBg_t::tmemW

The documentation for this struct was generated from the following file: