Mario Kart 64
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uObjBg_t Struct Reference

#include <gs2dex.h>

Collaboration diagram for uObjBg_t:
[legend]

Data Fields

u16 imageX
 
u16 imageW
 
s16 frameX
 
u16 frameW
 
u16 imageY
 
u16 imageH
 
s16 frameY
 
u16 frameH
 
u64 * imagePtr
 
u16 imageLoad
 
u8 imageFmt
 
u8 imageSiz
 
u16 imagePal
 
u16 imageFlip
 
u16 tmemW
 
u16 tmemH
 
u16 tmemLoadSH
 
u16 tmemLoadTH
 
u16 tmemSizeW
 
u16 tmemSize
 

Field Documentation

◆ frameH

u16 uObjBg_t::frameH

◆ frameW

u16 uObjBg_t::frameW

◆ frameX

s16 uObjBg_t::frameX

◆ frameY

s16 uObjBg_t::frameY

◆ imageFlip

u16 uObjBg_t::imageFlip

◆ imageFmt

u8 uObjBg_t::imageFmt

◆ imageH

u16 uObjBg_t::imageH

◆ imageLoad

u16 uObjBg_t::imageLoad

◆ imagePal

u16 uObjBg_t::imagePal

◆ imagePtr

u64* uObjBg_t::imagePtr

◆ imageSiz

u8 uObjBg_t::imageSiz

◆ imageW

u16 uObjBg_t::imageW

◆ imageX

u16 uObjBg_t::imageX

◆ imageY

u16 uObjBg_t::imageY

◆ tmemH

u16 uObjBg_t::tmemH

◆ tmemLoadSH

u16 uObjBg_t::tmemLoadSH

◆ tmemLoadTH

u16 uObjBg_t::tmemLoadTH

◆ tmemSize

u16 uObjBg_t::tmemSize

◆ tmemSizeW

u16 uObjBg_t::tmemSizeW

◆ tmemW

u16 uObjBg_t::tmemW

The documentation for this struct was generated from the following file: