Mario Kart 64
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uObjSprite_t Struct Reference

#include <gs2dex.h>

Collaboration diagram for uObjSprite_t:
[legend]

Data Fields

s16 objX
 
u16 scaleW
 
u16 imageW
 
u16 paddingX
 
s16 objY
 
u16 scaleH
 
u16 imageH
 
u16 paddingY
 
u16 imageStride
 
u16 imageAdrs
 
u8 imageFmt
 
u8 imageSiz
 
u8 imagePal
 
u8 imageFlags
 

Field Documentation

◆ imageAdrs

u16 uObjSprite_t::imageAdrs

◆ imageFlags

u8 uObjSprite_t::imageFlags

◆ imageFmt

u8 uObjSprite_t::imageFmt

◆ imageH

u16 uObjSprite_t::imageH

◆ imagePal

u8 uObjSprite_t::imagePal

◆ imageSiz

u8 uObjSprite_t::imageSiz

◆ imageStride

u16 uObjSprite_t::imageStride

◆ imageW

u16 uObjSprite_t::imageW

◆ objX

s16 uObjSprite_t::objX

◆ objY

s16 uObjSprite_t::objY

◆ paddingX

u16 uObjSprite_t::paddingX

◆ paddingY

u16 uObjSprite_t::paddingY

◆ scaleH

u16 uObjSprite_t::scaleH

◆ scaleW

u16 uObjSprite_t::scaleW

The documentation for this struct was generated from the following file: