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◆ add_actor_in_unexpired_actor_list()
s32 add_actor_in_unexpired_actor_list |
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s32 | actorIndex, |
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s16 | arg1 ) |
◆ add_blue_shell_in_unexpired_actor_list()
s32 add_blue_shell_in_unexpired_actor_list |
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s32 | arg0 | ) |
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◆ add_green_shell_in_unexpired_actor_list()
s32 add_green_shell_in_unexpired_actor_list |
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s32 | actorIndex | ) |
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◆ add_red_shell_in_unexpired_actor_list()
s32 add_red_shell_in_unexpired_actor_list |
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s32 | actorIndex | ) |
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◆ delete_actor_in_unexpired_actor_list()
void delete_actor_in_unexpired_actor_list |
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s32 | actorIndex | ) |
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◆ func_8000EEDC()
void func_8000EEDC |
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void | | ) |
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◆ generate_player_smoke()
void generate_player_smoke |
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void | | ) |
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