Mario Kart 64
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actor_utils.inc.c File Reference
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Functions

s32 add_actor_in_unexpired_actor_list (s32 actorIndex, s16 arg1)
 
s32 add_red_shell_in_unexpired_actor_list (s32 actorIndex)
 
s32 add_green_shell_in_unexpired_actor_list (s32 actorIndex)
 
s32 add_blue_shell_in_unexpired_actor_list (s32 arg0)
 
void delete_actor_in_unexpired_actor_list (s32 actorIndex)
 
void func_8000EEDC (void)
 
void generate_player_smoke (void)
 

Function Documentation

◆ add_actor_in_unexpired_actor_list()

s32 add_actor_in_unexpired_actor_list ( s32 actorIndex,
s16 arg1 )
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◆ add_blue_shell_in_unexpired_actor_list()

s32 add_blue_shell_in_unexpired_actor_list ( s32 arg0)
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◆ add_green_shell_in_unexpired_actor_list()

s32 add_green_shell_in_unexpired_actor_list ( s32 actorIndex)
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◆ add_red_shell_in_unexpired_actor_list()

s32 add_red_shell_in_unexpired_actor_list ( s32 actorIndex)
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◆ delete_actor_in_unexpired_actor_list()

void delete_actor_in_unexpired_actor_list ( s32 actorIndex)
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◆ func_8000EEDC()

void func_8000EEDC ( void )
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◆ generate_player_smoke()

void generate_player_smoke ( void )
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