73 struct Actor* temp_s1;
76 for (someIndex = 0; someIndex <
NUM_PLAYERS; someIndex++) {
78 if (var_s0->
unkC == 1) {
81 switch (var_s0->
unk10) {
83 if (var_s0->
unk14 < 0xA) {
90 if (var_s0->
unk14 < 0xA) {
97 if (var_s0->
unk14 < 0xA) {
107 if (!(var_s0->
unk14 & 1)) {
@ ACTOR_BLUE_SPINY_SHELL
Definition actor_types.h:80
@ ACTOR_RED_SHELL
Definition actor_types.h:46
@ ACTOR_GREEN_SHELL
Definition actor_types.h:45
void func_8000EEDC(void)
Definition actor_utils.inc.c:59
s32 add_red_shell_in_unexpired_actor_list(s32 actorIndex)
Definition actor_utils.inc.c:22
void generate_player_smoke(void)
Definition actor_utils.inc.c:70
s32 add_green_shell_in_unexpired_actor_list(s32 actorIndex)
Definition actor_utils.inc.c:30
s32 add_blue_shell_in_unexpired_actor_list(s32 arg0)
Definition actor_utils.inc.c:38
s32 add_actor_in_unexpired_actor_list(s32 actorIndex, s16 arg1)
Definition actor_utils.inc.c:1
void delete_actor_in_unexpired_actor_list(s32 actorIndex)
Definition actor_utils.inc.c:46
struct Actor gActorList[ACTOR_LIST_SIZE]
Definition code_800029B0.c:150
struct unexpiredActors gUnexpiredActorsList[8]
Definition cpu_vehicles_camera_path.c:151
#define NUM_PLAYERS
Definition defines.h:104
u16 random_int(u16 arg0)
Definition math_util.c:1064
Definition actor_types.h:120
s16 type
Definition actor_types.h:121
Vec3f pos
Definition actor_types.h:129
Definition cpu_vehicles_camera_path.h:9
u16 actorIndex
Definition cpu_vehicles_camera_path.h:14
u16 unkC
Definition cpu_vehicles_camera_path.h:13
s16 unk10
Definition cpu_vehicles_camera_path.h:15
u32 unk14
Definition cpu_vehicles_camera_path.h:17
signed int s32
Definition ultratypes.h:15
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2)
Definition update_objects.c:2191