Mario Kart 64
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effects.h
Go to the documentation of this file.
1#ifndef EFFECTS_H
2#define EFFECTS_H
3
4#include <common_structs.h>
5
6/* Function Prototypes */
7
8void func_unnamed(void);
13void func_unnamed3(void);
14void func_8008C204(void);
15void func_unnamed4(void);
16void func_8008C214(void);
17void func_unnamed5(void);
18void func_unnamed6(void);
19void func_unnamed7(void);
20void func_unnamed8(void);
21void func_8008C23C(void);
22void func_unnamed9(void);
23void func_unnamed10(void);
24void func_unnamed11(void);
25void func_unnamed12(void);
26void func_unnamed13(void);
27void func_unnamed14(void);
28void func_unnamed15(void);
29void func_unnamed16(void);
30void func_unnamed17(void);
31void func_unnamed18(void);
32void func_unnamed19(void);
33void func_unnamed20(void);
34void func_unnamed21(void);
36void func_unnamed23(void);
37void func_unnamed24(void);
38void func_unnamed25(void);
39void func_unnamed26(void);
40void func_unnamed27(void);
41void func_unnamed28(void);
42void func_unnamed29(void);
43void func_unnamed30(void);
44void func_unnamed31(void);
45void func_unnamed32(void);
46void func_unnamed33(void);
48void func_unnamed34(void);
49void clean_effect(Player*, s8);
50void func_8008C528(Player*, s8);
51void func_8008C62C(Player*, s8);
52void func_8008C6D0(Player*, s8);
53void func_8008C73C(Player*, s8);
54void func_8008C8C4(Player*, s8);
55void func_8008C9EC(Player*, s8);
56void func_8008CDC0(Player*, s8);
57void func_8008CEB0(Player*, s8);
59void func_8008D0FC(Player*, s8);
60void func_8008D170(Player*, s8);
65void func_8008D570(Player*, s8);
66void func_8008D698(Player*, s8);
68void func_8008D7B0(Player*, s8);
69void func_8008D8B4(Player*, s8);
77void func_8008E4A4(Player*, s8);
79void func_8008E884(Player*, s8);
89void func_8008F104(Player*, s8);
90void func_8008F1B8(Player*, s8);
93void func_8008F494(Player*, s8);
94void func_8008F5A4(Player*, s8);
97void func_8008F86C(Player*, s8);
100void func_8008FB30(Player*, s8);
101void func_8008FC1C(Player*);
102void func_8008FC64(Player*, s8);
103void func_8008FCDC(Player*, s8);
109void func_8008FF08(Player*, s8);
111void func_80090778(Player*);
112void func_80090868(Player*);
113void func_80090970(Player*, s8, s8);
115void func_800911B4(Player*, s8);
116void func_80091298(Player*, s8);
117
118// audio/external.c
119void func_800C9250(u8);
120void func_800CA59C(u8);
121void func_800CA730(u8);
122void func_800CA984(u8);
123void func_800CAFC0(u8);
124void func_800CB064(u8);
125
126extern s32 D_8018D900[];
127extern s16 D_8018D920[];
128extern s32 D_8018D930[];
129extern s32 D_8018D950[];
130extern s32 D_8018D970[];
131extern s32 D_8018D990[];
132
133/* This is where I'd put my static data, if I had any */
134
135extern f32 D_800E3710[];
136extern f32 D_800E3730[];
137extern f32 D_800E3750[];
138extern f32 D_800E3770[];
139extern f32 D_800E37B0[];
140extern f32 D_800E3790[];
141extern f32 D_800E37D0[];
142extern f32 D_800E37F0[];
143extern s16 D_80165190[4][8];
144extern f32 D_80165280[];
146
147#endif
f32 Vec3f[3]
Definition common_structs.h:6
void func_unnamed14(void)
Definition effects.c:81
void apply_boo_sound_effect(Player *, s8)
Definition effects.c:1459
void func_8008C528(Player *, s8)
Definition effects.c:194
void func_8008FDF4(Player *, s8)
void func_8008C204(void)
Definition effects.c:47
void func_80091298(Player *, s8)
Definition effects.c:2046
void apply_hit_by_item_effect(Player *, s8)
Definition effects.c:1046
void func_8008C8C4(Player *, s8)
Definition effects.c:292
void func_8008FCDC(Player *, s8)
Definition effects.c:1530
void remove_boost_ramp_wood_effect(Player *)
Definition effects.c:1232
s32 D_8018D900[]
Definition effects.c:21
void func_8008D3B0(Player *, s8)
void func_800CA984(u8)
Definition external.c:3356
void func_8008C6D0(Player *, s8)
Definition effects.c:239
void apply_hit_sound_effect(Player *, s8)
Definition effects.c:689
void apply_hit_rotating_sound_effect(Player *, s8)
Definition effects.c:829
void func_8008F86C(Player *, s8)
Definition effects.c:1413
void apply_lightning_effect(Player *, s8)
Definition effects.c:863
void func_unnamed12(void)
Definition effects.c:77
void func_8008C73C(Player *, s8)
Definition effects.c:257
void func_unnamed5(void)
Definition effects.c:56
void func_8008C1E0(s32 *, s32)
void func_unnamed8(void)
Definition effects.c:65
void func_800911B4(Player *, s8)
Definition effects.c:2003
void func_8008FE84(Player *, s8)
void apply_star_effect(Player *, s8)
Definition effects.c:1370
f32 D_800E37B0[]
Definition kart_attributes.c:422
void func_800C9250(u8)
Definition external.c:2900
void func_8008FD4C(Player *, s8)
s16 D_80165190[4][8]
Definition render_player.c:54
void func_unnamed27(void)
Definition effects.c:114
void func_8008D170(Player *, s8)
Definition effects.c:454
f32 D_800E3770[]
Definition kart_attributes.c:416
s16 D_8018D920[]
Definition effects.c:22
void func_unnamed18(void)
Definition effects.c:89
void func_800CB064(u8)
Definition external.c:3489
void func_8008D0FC(Player *, s8)
Definition effects.c:443
void func_8008E4A4(Player *, s8)
Definition effects.c:933
void func_unnamed33(void)
Definition effects.c:132
f32 D_800E3710[]
Definition kart_attributes.c:407
f32 D_800E37F0[]
Definition kart_attributes.c:428
s32 D_8018D990[]
Definition effects.c:26
void func_8008C62C(Player *, s8)
Definition effects.c:221
void func_8008D760(Player *)
Definition effects.c:604
void remove_lightning_effect(Player *, s8)
void func_unnamed22(s32, s32)
void func_unnamed15(void)
Definition effects.c:83
void func_unnamed29(void)
Definition effects.c:120
void remove_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1190
void func_unnamed10(void)
Definition effects.c:73
void func_8008D9C0(Player *)
Definition effects.c:667
void func_800CA730(u8)
Definition external.c:3316
bool prevent_item_use(Player *)
Definition effects.c:1971
void func_unnamed23(void)
Definition effects.c:102
s32 func_8008C1D8(s32 *)
void func_8008C310(Player *)
Definition effects.c:135
void func_unnamed34(void)
Definition effects.c:142
void func_8008D698(Player *, s8)
Definition effects.c:582
void func_80090178(Player *, s8, Vec3f, Vec3f)
Definition effects.c:1675
void func_unnamed30(void)
Definition effects.c:123
void func_unnamed19(void)
Definition effects.c:91
s32 D_8018D930[]
Definition effects.c:23
void func_unnamed17(void)
Definition effects.c:87
void func_unnamed9(void)
Definition effects.c:71
void func_8008C23C(void)
Definition effects.c:68
f32 D_800E37D0[]
Definition kart_attributes.c:425
void func_8008D0E4(Player *, s8)
void func_unnamed13(void)
Definition effects.c:79
f32 D_800E3790[]
Definition kart_attributes.c:419
f32 D_800E3750[]
Definition kart_attributes.c:413
void func_8008F1B8(Player *, s8)
Definition effects.c:1254
void func_800CAFC0(u8)
Definition external.c:3474
void apply_boost_ramp_wood_effect(Player *)
Definition effects.c:1215
void remove_boost_effect(Player *)
Definition effects.c:550
void func_unnamed11(void)
Definition effects.c:75
void func_unnamed28(void)
Definition effects.c:117
void func_8008F494(Player *, s8)
Definition effects.c:1324
void apply_reverse_sound_effect(Player *, s8)
Definition effects.c:994
void func_8008CEB0(Player *, s8)
Definition effects.c:389
void func_8008FF08(Player *, s8)
Definition effects.c:1590
void func_unnamed16(void)
Definition effects.c:85
void apply_hit_effect(Player *, s8)
Definition effects.c:721
void func_unnamed6(void)
Definition effects.c:59
void func_unnamed7(void)
Definition effects.c:62
void apply_star_sound_effect(Player *, s8)
Definition effects.c:1392
void func_8008C214(void)
Definition effects.c:53
void func_8008FB30(Player *, s8)
Definition effects.c:1484
void func_8008F3E0(Player *)
Definition effects.c:1303
void func_800CA59C(u8)
Definition external.c:3289
void func_unnamed20(void)
Definition effects.c:93
void apply_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1167
void func_8008D570(Player *, s8)
Definition effects.c:555
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:48
void func_8008D97C(Player *)
Definition effects.c:658
void func_unnamed32(void)
Definition effects.c:129
void func_unnamed25(void)
Definition effects.c:108
void func_8008F3F4(Player *, s8)
void func_8008FC1C(Player *)
Definition effects.c:1507
f32 D_800E3730[]
Definition kart_attributes.c:410
void func_80090868(Player *)
Definition effects.c:1785
void func_8008C9EC(Player *, s8)
Definition effects.c:317
void func_8008FDA8(Player *, s8)
void func_unnamed31(void)
Definition effects.c:126
void apply_boost_ramp_asphalt_sound_effect(Player *, s8)
Definition effects.c:1147
void func_8008D7B0(Player *, s8)
Definition effects.c:614
void apply_boost_sound_effect(Player *, s8)
Definition effects.c:508
void apply_boost_effect(Player *)
Definition effects.c:533
void func_80090970(Player *, s8, s8)
Definition effects.c:1817
void func_unnamed4(void)
Definition effects.c:50
void func_unnamed3(void)
Definition effects.c:44
void func_8008FEDC(Player *, s8)
void func_unnamed26(void)
Definition effects.c:111
void func_8008FC64(Player *, s8)
Definition effects.c:1517
void func_8008F5A4(Player *, s8)
Definition effects.c:1346
void func_80090778(Player *)
Definition effects.c:1755
void apply_boo_effect(Player *, s8)
Definition effects.c:1423
void func_unnamed24(void)
Definition effects.c:105
void func_8008F104(Player *, s8)
Definition effects.c:1237
void apply_boost_ramp_wood_sound_effect(Player *, s8)
Definition effects.c:1195
void remove_hit_by_item_effect(Player *, s8)
Definition effects.c:1136
void func_unnamed1(s32)
s32 D_8018D950[]
Definition effects.c:24
void apply_hit_by_item_sound_effect(Player *, s8)
Definition effects.c:1103
void func_8008D8B4(Player *, s8)
Definition effects.c:636
void func_8008E884(Player *, s8)
Definition effects.c:1035
void func_8008CDC0(Player *, s8)
Definition effects.c:371
void func_unnamed2(s32)
void clean_effect(Player *, s8)
Definition effects.c:145
s32 D_8018D970[]
Definition effects.c:25
f32 D_80165280[]
Definition spawn_players.c:32
void func_unnamed21(void)
Definition effects.c:95
void func_unnamed(void)
Definition effects.c:28
Definition common_structs.h:249
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34
unsigned char u8
Definition ultratypes.h:12