u8 gKartWarioPalette[]
Definition kart_dma.h:229
u8 gKartToadPalette[]
Definition kart_dma.h:226
u8 ** gKartTextureTumbles[]
Definition kart_dma.c:192
u8 * gKartBowserGroup11[]
u8 ** gKartBowserTable1[]
void load_player_data(Player *, s32, void *, u16)
u8 * gKartPalettes[]
Definition kart_dma.c:197
u8 * gKartBowserGroup10[]
u8 * gKartBowserGroup15[]
u8 _kart_texturesSegmentRomStart[]
u8 ** gKartBowserTable0[]
u8 gKartDKPalette[]
Definition kart_dma.h:231
u8 * gKartBowserGroup12[]
u8 gKartLuigiPalette[]
Definition kart_dma.h:225
u8 * gKartBowserGroup13[]
u8 *** gKartTextureTable1[]
Definition kart_dma.c:178
u16 D_800DDEB0[]
Definition kart_dma.c:11
u8 * gKartBowserGroup16[]
u8 * gKartBowserGroup17[]
void load_kart_texture(Player *, s8, s8, s8, s8)
Place DMA mio0 compressed character textures in a buffer. Later, this data becomes decompressed.
Definition kart_dma.c:214
u8 gKartBowserPalette[]
Definition kart_dma.h:230
void load_kart_palette(Player *, s8, s8, s8)
Definition kart_dma.c:315
u8 gKartMarioPalette[]
Definition kart_dma.h:224
u8 gKartYoshiPalette[]
Definition kart_dma.h:227
void load_kart_texture_non_blocking(Player *, s8, s8, s8, s8)
Definition kart_dma.c:269
u8 gKartPeachPalette[]
Definition kart_dma.h:228
void load_player_data_non_blocking(Player *, s32, void *, u16)
u8 * gKartBowserGroup14[]
u8 *** gKartTextureTable0[]
Definition kart_dma.c:173
Definition common_structs.h:249
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12