Mario Kart 64
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race_logic.h File Reference
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Functions

void func_802903D8 (Player *, Player *)
 
void func_8028DF00 (void)
 
void func_8028DF38 (void)
 
void func_8028E028 (void)
 
void update_player_battle_status (void)
 
void func_8028E298 (void)
 
void func_8028E3A0 (void)
 
void func_8028E438 (void)
 
void func_8028E678 (void)
 
void func_8028EC38 (s32)
 
void func_8028EC98 (s32)
 
void start_race (void)
 
f32 func_8028EE8C (s32)
 
void func_8028EEF0 (s32)
 
void func_8028EF28 (void)
 
void func_8028F3E8 (void)
 
void update_race_position_data (void)
 
void func_8028F474 (void)
 
void func_8028F4E8 (void)
 
void func_8028F588 (void)
 
void func_8028F8BC (void)
 
void func_8028F914 (void)
 
void func_8028F970 (void)
 
void func_8028FBD4 (void)
 
void func_8028FC34 (void)
 
void func_8028FCBC (void)
 
void func_80290314 (void)
 
void func_80290338 (void)
 
void func_80290360 (void)
 
void func_80290388 (void)
 
void func_802903B0 (void)
 
void func_802909F0 (void)
 
void func_80290B14 (void)
 

Variables

f32 gLapCompletionPercentByPlayerId []
 
s32 gGPCurrentRaceRankByPlayerId []
 
u16 D_80162DD6
 

Function Documentation

◆ func_8028DF00()

void func_8028DF00 ( void )
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◆ func_8028DF38()

void func_8028DF38 ( void )
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◆ func_8028E028()

void func_8028E028 ( void )
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◆ func_8028E298()

void func_8028E298 ( void )
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◆ func_8028E3A0()

void func_8028E3A0 ( void )
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◆ func_8028E438()

void func_8028E438 ( void )
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◆ func_8028E678()

void func_8028E678 ( void )
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◆ func_8028EC38()

void func_8028EC38 ( s32 arg0)
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◆ func_8028EC98()

void func_8028EC98 ( s32 arg0)
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◆ func_8028EE8C()

f32 func_8028EE8C ( s32 arg0)

◆ func_8028EEF0()

void func_8028EEF0 ( s32 i)
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◆ func_8028EF28()

void func_8028EF28 ( void )
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◆ func_8028F3E8()

void func_8028F3E8 ( void )

◆ func_8028F474()

void func_8028F474 ( void )
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◆ func_8028F4E8()

void func_8028F4E8 ( void )
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◆ func_8028F588()

void func_8028F588 ( void )
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◆ func_8028F8BC()

void func_8028F8BC ( void )
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◆ func_8028F914()

void func_8028F914 ( void )
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◆ func_8028F970()

void func_8028F970 ( void )
Todo
increasing players past four would require increase this loop iterator.
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◆ func_8028FBD4()

void func_8028FBD4 ( void )
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◆ func_8028FC34()

void func_8028FC34 ( void )
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◆ func_8028FCBC()

void func_8028FCBC ( void )
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◆ func_80290314()

void func_80290314 ( void )

◆ func_80290338()

void func_80290338 ( void )
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◆ func_80290360()

void func_80290360 ( void )
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◆ func_80290388()

void func_80290388 ( void )
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◆ func_802903B0()

void func_802903B0 ( void )
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◆ func_802903D8()

void func_802903D8 ( Player * playerOne,
Player * playerTwo )
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◆ func_802909F0()

void func_802909F0 ( void )
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◆ func_80290B14()

void func_80290B14 ( void )
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◆ start_race()

void start_race ( void )
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◆ update_player_battle_status()

void update_player_battle_status ( void )
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◆ update_race_position_data()

void update_race_position_data ( void )
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Variable Documentation

◆ D_80162DD6

u16 D_80162DD6
extern

◆ gGPCurrentRaceRankByPlayerId

s32 gGPCurrentRaceRankByPlayerId[]
extern

◆ gLapCompletionPercentByPlayerId

f32 gLapCompletionPercentByPlayerId[]
extern