#include <actor_types.h>
◆ bananaIndices
| s16 BananaBunchParent::bananaIndices[5] |
◆ bananasAvailable
| s16 BananaBunchParent::bananasAvailable |
◆ flags
| s16 BananaBunchParent::flags |
◆ playerId
| s16 BananaBunchParent::playerId |
◆ state
| s16 BananaBunchParent::state |
◆ type
| s16 BananaBunchParent::type |
◆ unk30
◆ unk_04
| s16 BananaBunchParent::unk_04 |
◆ unk_08
| f32 BananaBunchParent::unk_08 |
◆ unk_0C
| f32 BananaBunchParent::unk_0C |
◆ unk_1E
| s16 BananaBunchParent::unk_1E |
◆ unk_20
| f32 BananaBunchParent::unk_20[4] |
The documentation for this struct was generated from the following file: