Mario Kart 64
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CeremonyActor Struct Reference

#include <podium_ceremony_actors.h>

Collaboration diagram for CeremonyActor:
[legend]

Data Fields

s32 isActive
 
s16 type
 
s16 unk6
 
s8 unk8
 
s8 unk9
 
s16 unkA
 
s16 unkC
 
s16 unkE
 
Vec3f pos
 
f32 unk1C
 
f32 unk20
 
f32 unk24
 
ActorInitParams * initParams
 
s16 unk2C
 
s16 unk2E
 
s16 unk30
 
s16 unk32
 
s16 unk34
 
s16 unk36
 
f32 unk38
 
s32 timer
 
s32 unk40
 
s32 unk44
 
s32 unk48
 

Field Documentation

◆ initParams

ActorInitParams* CeremonyActor::initParams

◆ isActive

s32 CeremonyActor::isActive

◆ pos

Vec3f CeremonyActor::pos

◆ timer

s32 CeremonyActor::timer

◆ type

s16 CeremonyActor::type

◆ unk1C

f32 CeremonyActor::unk1C

◆ unk20

f32 CeremonyActor::unk20

◆ unk24

f32 CeremonyActor::unk24

◆ unk2C

s16 CeremonyActor::unk2C

◆ unk2E

s16 CeremonyActor::unk2E

◆ unk30

s16 CeremonyActor::unk30

◆ unk32

s16 CeremonyActor::unk32

◆ unk34

s16 CeremonyActor::unk34

◆ unk36

s16 CeremonyActor::unk36

◆ unk38

f32 CeremonyActor::unk38

◆ unk40

s32 CeremonyActor::unk40

◆ unk44

s32 CeremonyActor::unk44

◆ unk48

s32 CeremonyActor::unk48

◆ unk6

s16 CeremonyActor::unk6

◆ unk8

s8 CeremonyActor::unk8

◆ unk9

s8 CeremonyActor::unk9

◆ unkA

s16 CeremonyActor::unkA

◆ unkC

s16 CeremonyActor::unkC

◆ unkE

s16 CeremonyActor::unkE

The documentation for this struct was generated from the following file: