Mario Kart 64
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CinematicCamera Struct Reference

#include <ceremony_and_credits.h>

Collaboration diagram for CinematicCamera:
[legend]

Data Fields

Vec3f pos
 
Vec3f lookAt
 
f32 unk18
 
u8 cutscene
 
f32 unk20
 
Vec3f unk24
 
Vec3f unk30
 
Vec3f unk3C
 
Vec3s unk48
 
Vec3s unk4E
 
Vec3s unk54
 
Vec3s unk5A
 
s16 unk60
 
s16 unk62
 
f32 unk64
 
f32 unk68
 
s16 unk6C
 
s16 unk6E
 

Detailed Description

Struct used to store cutscene info, like the camera's target position/focus.

See the sCutsceneVars[] array in camera.c for more details.

Field Documentation

◆ cutscene

u8 CinematicCamera::cutscene

◆ lookAt

Vec3f CinematicCamera::lookAt

◆ pos

Vec3f CinematicCamera::pos

◆ unk18

f32 CinematicCamera::unk18

◆ unk20

f32 CinematicCamera::unk20

◆ unk24

Vec3f CinematicCamera::unk24

◆ unk30

Vec3f CinematicCamera::unk30

◆ unk3C

Vec3f CinematicCamera::unk3C

◆ unk48

Vec3s CinematicCamera::unk48

◆ unk4E

Vec3s CinematicCamera::unk4E

◆ unk54

Vec3s CinematicCamera::unk54

◆ unk5A

Vec3s CinematicCamera::unk5A

◆ unk60

s16 CinematicCamera::unk60

◆ unk62

s16 CinematicCamera::unk62

◆ unk64

f32 CinematicCamera::unk64

◆ unk68

f32 CinematicCamera::unk68

◆ unk6C

s16 CinematicCamera::unk6C

◆ unk6E

s16 CinematicCamera::unk6E

The documentation for this struct was generated from the following file: