Mario Kart 64
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CollisionTriangle Struct Reference

#include <common_structs.h>

Collaboration diagram for CollisionTriangle:
[legend]

Data Fields

u16 flags
 
u16 surfaceType
 
s16 minX
 
s16 minY
 
s16 minZ
 
s16 maxX
 
s16 maxY
 
s16 maxZ
 
Vtx * vtx1
 
Vtx * vtx2
 
Vtx * vtx3
 
f32 normalX
 
f32 normalY
 
f32 normalZ
 
f32 distance
 

Field Documentation

◆ distance

f32 CollisionTriangle::distance

◆ flags

u16 CollisionTriangle::flags

◆ maxX

s16 CollisionTriangle::maxX

◆ maxY

s16 CollisionTriangle::maxY

◆ maxZ

s16 CollisionTriangle::maxZ

◆ minX

s16 CollisionTriangle::minX

◆ minY

s16 CollisionTriangle::minY

◆ minZ

s16 CollisionTriangle::minZ

◆ normalX

f32 CollisionTriangle::normalX

◆ normalY

f32 CollisionTriangle::normalY

◆ normalZ

f32 CollisionTriangle::normalZ

◆ surfaceType

u16 CollisionTriangle::surfaceType

◆ vtx1

Vtx* CollisionTriangle::vtx1

◆ vtx2

Vtx* CollisionTriangle::vtx2

◆ vtx3

Vtx* CollisionTriangle::vtx3

The documentation for this struct was generated from the following file: