Mario Kart 64
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Skybox Struct Reference
Collaboration diagram for Skybox:
[legend]

Data Fields

s16 topRed
 
s16 topGreen
 
s16 topBlue
 
s16 bottomRed
 
s16 bottomGreen
 
s16 bottomBlue
 

Detailed Description

Note
that the second half of the s16 value is truncated (unused). So if you want red, put 255. But the original programmers might have put something like 42,239, in bytes: b1010010011111111 The extra bits are skipped and the game only reads 11111111 (255)

Field Documentation

◆ bottomBlue

s16 Skybox::bottomBlue

◆ bottomGreen

s16 Skybox::bottomGreen

◆ bottomRed

s16 Skybox::bottomRed

◆ topBlue

s16 Skybox::topBlue

◆ topGreen

s16 Skybox::topGreen

◆ topRed

s16 Skybox::topRed

The documentation for this struct was generated from the following file: