Mario Kart 64
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SoundCharacteristics Struct Reference

#include <external.h>

Collaboration diagram for SoundCharacteristics:
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Data Fields

Vec3funk00
 
f32unk04
 
f32unk08
 
u8 cameraId
 
f32unk10
 
f32unk14
 
s8unk18
 
f32 distance
 
u32 priority
 
u32 soundBits
 
u8 soundStatus
 
u8 freshness
 
u8 prev
 
u8 next
 
u8 unk2C
 

Field Documentation

◆ cameraId

u8 SoundCharacteristics::cameraId

◆ distance

f32 SoundCharacteristics::distance

◆ freshness

u8 SoundCharacteristics::freshness

◆ next

u8 SoundCharacteristics::next

◆ prev

u8 SoundCharacteristics::prev

◆ priority

u32 SoundCharacteristics::priority

◆ soundBits

u32 SoundCharacteristics::soundBits

◆ soundStatus

u8 SoundCharacteristics::soundStatus

◆ unk00

Vec3f* SoundCharacteristics::unk00

◆ unk04

f32* SoundCharacteristics::unk04

◆ unk08

f32* SoundCharacteristics::unk08

◆ unk10

f32* SoundCharacteristics::unk10

◆ unk14

f32* SoundCharacteristics::unk14

◆ unk18

s8* SoundCharacteristics::unk18

◆ unk2C

u8 SoundCharacteristics::unk2C

The documentation for this struct was generated from the following file: