#include <vehicles.h>
◆ actorIndex
s16 VehicleStuff::actorIndex |
◆ position
Vec3f VehicleStuff::position |
◆ rotation
Vec3s VehicleStuff::rotation |
◆ someFlags
s8 VehicleStuff::someFlags |
Each set of flags seems to be a bit field tracking whether a given human player is within a certain distance of the vehicle. Likely related to audio stuff Seems to turn on/off based on player distance from the vehicle
◆ someFlagsTheSequel
s8 VehicleStuff::someFlagsTheSequel |
◆ someMultiplierTheSequel
f32 VehicleStuff::someMultiplierTheSequel |
◆ someType
s16 VehicleStuff::someType |
◆ speed
◆ unused
◆ velocity
Vec3f VehicleStuff::velocity |
◆ waypointIndex
u16 VehicleStuff::waypointIndex |
The documentation for this struct was generated from the following file: