Mario Kart 64
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VehicleStuff Struct Reference

#include <vehicles.h>

Collaboration diagram for VehicleStuff:
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Data Fields

s16 unused
 
Vec3f position
 
Vec3f velocity
 
u16 waypointIndex
 
s16 actorIndex
 
f32 speed
 
f32 someMultiplierTheSequel
 
Vec3s rotation
 
s16 someType
 
s8 someFlags
 
s8 someFlagsTheSequel
 

Field Documentation

◆ actorIndex

s16 VehicleStuff::actorIndex

◆ position

Vec3f VehicleStuff::position

◆ rotation

Vec3s VehicleStuff::rotation

◆ someFlags

s8 VehicleStuff::someFlags

Each set of flags seems to be a bit field tracking whether a given human player is within a certain distance of the vehicle. Likely related to audio stuff Seems to turn on/off based on player distance from the vehicle

◆ someFlagsTheSequel

s8 VehicleStuff::someFlagsTheSequel

◆ someMultiplierTheSequel

f32 VehicleStuff::someMultiplierTheSequel

◆ someType

s16 VehicleStuff::someType

◆ speed

f32 VehicleStuff::speed

◆ unused

s16 VehicleStuff::unused

◆ velocity

Vec3f VehicleStuff::velocity

◆ waypointIndex

u16 VehicleStuff::waypointIndex

The documentation for this struct was generated from the following file: