#include <vehicles.h>
◆ actorIndex
| s16 VehicleStuff::actorIndex |
◆ pathPointIndex
| u16 VehicleStuff::pathPointIndex |
◆ position
| Vec3f VehicleStuff::position |
◆ rotation
| Vec3s VehicleStuff::rotation |
◆ someFlags
| s8 VehicleStuff::someFlags |
Each set of flags seems to be a bit field tracking whether a given human player is within a certain distance of the vehicle. Likely related to audio stuff Seems to turn on/off based on player distance from the vehicle
◆ someFlagsTheSequel
| s8 VehicleStuff::someFlagsTheSequel |
◆ someMultiplierTheSequel
| f32 VehicleStuff::someMultiplierTheSequel |
◆ someType
| s16 VehicleStuff::someType |
◆ speed
◆ unused
◆ velocity
| Vec3f VehicleStuff::velocity |
The documentation for this struct was generated from the following file: