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Mario Kart 64
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#include <gs2dex.h>
Data Fields | |
| uObjTxtrBlock_t | block |
| uObjTxtrTile_t | tile |
| uObjTxtrTLUT_t | tlut |
| long long int | force_structure_alignment |
| uObjTxtrBlock_t uObjTxtr::block |
| long long int uObjTxtr::force_structure_alignment |
| uObjTxtrTile_t uObjTxtr::tile |
| uObjTxtrTLUT_t uObjTxtr::tlut |