Mario Kart 64
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#include <gs2dex.h>
Data Fields | |
uObjTxtrBlock_t | block |
uObjTxtrTile_t | tile |
uObjTxtrTLUT_t | tlut |
long long int | force_structure_alignment |
uObjTxtrBlock_t uObjTxtr::block |
long long int uObjTxtr::force_structure_alignment |
uObjTxtrTile_t uObjTxtr::tile |
uObjTxtrTLUT_t uObjTxtr::tlut |