34 if ((arg3 > 12) && (arg3 < 20)) {
35 if (temp_f0 < 640000.0f) {
36 sp54[0] = egg->
pos[0];
38 sp54[2] = egg->
pos[2];
53 arg1[3][0] = egg->
pos[0];
54 arg1[3][1] = egg->
pos[1];
55 arg1[3][2] = egg->
pos[2];
void func_802976D8(Vec3s arg0)
Definition actors.c:356
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:423
Camera * camera1
Definition camera.c:23
f32 Vec3f[3]
Definition common_structs.h:6
s16 Vec3s[3]
Definition common_structs.h:11
f32 Mat4[4][4]
Definition common_structs.h:16
#define CREDITS_SEQUENCE
Definition defines.h:193
#define G_SHADING_SMOOTH
Definition gbi.h:349
#define G_LIGHTING
Definition gbi.h:355
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
s32 gGamestate
Definition main.c:167
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:468
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
Definition actor_types.h:212
s16 eggRot
Definition actor_types.h:220
Vec3f pos
Definition actor_types.h:223
float f32
Definition ultratypes.h:34
unsigned short int u16
Definition ultratypes.h:14
void render_actor_yoshi_egg(Camera *arg0, Mat4 arg1, struct YoshiValleyEgg *egg, u16 arg3)
Renders the Yoshi egg actor. Actor used in Yoshi Valley.
Definition render.inc.c:16
Gfx d_course_yoshi_valley_dl_egg_lod0[]
Definition course_data.c:8698
Gfx d_course_yoshi_valley_dl_16D70[]
Definition course_data.c:8619