Mario Kart 64
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Camera Struct Reference

#include <camera.h>

Collaboration diagram for Camera:
[legend]

Data Fields

Vec3f pos
 
Vec3f lookAt
 
Vec3f up
 
Vec3s rot
 
u16 someBitFlags
 
s16 unk_2C
 
s16 unk_2E
 
Vec3f unk_30
 
Vec3f unk_3C
 
s32 unk_48
 
s32 unk_4C
 
s32 unk_50
 
Collision collision
 
UnkCameraInner unk_94
 
f32 unk_A0
 
s32 unk_A4
 
s32 unk_A8
 
s16 unk_AC
 
s16 playerId
 
s16 unk_B0
 
s16 unk_B2
 
f32 unk_B4
 

Field Documentation

◆ collision

Collision Camera::collision

◆ lookAt

Vec3f Camera::lookAt

◆ playerId

s16 Camera::playerId

◆ pos

Vec3f Camera::pos

◆ rot

Vec3s Camera::rot

◆ someBitFlags

u16 Camera::someBitFlags

◆ unk_2C

s16 Camera::unk_2C

◆ unk_2E

s16 Camera::unk_2E

◆ unk_30

Vec3f Camera::unk_30

◆ unk_3C

Vec3f Camera::unk_3C

◆ unk_48

s32 Camera::unk_48

◆ unk_4C

s32 Camera::unk_4C

◆ unk_50

s32 Camera::unk_50

◆ unk_94

UnkCameraInner Camera::unk_94

◆ unk_A0

f32 Camera::unk_A0

◆ unk_A4

s32 Camera::unk_A4

◆ unk_A8

s32 Camera::unk_A8

◆ unk_AC

s16 Camera::unk_AC

◆ unk_B0

s16 Camera::unk_B0

◆ unk_B2

s16 Camera::unk_B2

◆ unk_B4

f32 Camera::unk_B4

◆ up

Vec3f Camera::up

The documentation for this struct was generated from the following file: