Mario Kart 64
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#include <ultra64.h>
#include <macros.h>
#include <mk64.h>
#include "code_800029B0.h"
#include "memory.h"
#include "waypoints.h"
#include "actors.h"
#include "actor_types.h"
#include "math_util.h"
#include "audio/external.h"
#include <defines.h>
#include "collision.h"
#include "code_80091750.h"
#include "skybox_and_splitscreen.h"
#include "code_8006E9C0.h"
#include "spawn_players.h"
#include "staff_ghosts.h"
#include "render_courses.h"
#include "main.h"
#include "courses/all_course_data.h"
#include "courses/all_course_packed.h"
#include "menus.h"
#include "data/other_textures.h"
Functions | |
void | func_800029B0 (void) |
void | setup_race (void) |
void | func_80002DAC (void) |
void | clear_nmi_buffer (void) |
void | func_80003040 (void) |
void clear_nmi_buffer | ( | void | ) |
The nmi buffer allows developers to save 64 bytes of data through a soft reset.
void func_800029B0 | ( | void | ) |
void func_80002DAC | ( | void | ) |
void func_80003040 | ( | void | ) |
void setup_race | ( | void | ) |
s32 code_800029B0_bss_pad[48] |
s32 code_800029B0_bss_pad2[44] |
u16 D_800DC5A8 = 0 |
s32 D_800DC5AC = 0 |
u16 D_800DC5B0 = 1 |
u16 D_800DC5B4 = 0 |
u16 D_800DC5B8 = 0 |
u16 D_800DC5BC = 0 |
u16 D_800DC5C8 = 0 |
s32 D_800DC5D0 = 0 |
s32 D_800DC5D4 = 0 |
s32 D_800DC5D8 = 0 |
s32 D_800DC5DC = 64 |
s32 D_800DC5E0 = 32 |
u16 D_800DC5E4 = 0 |
struct UnkStruct_800DC5EC* D_800DC5EC = &D_8015F480[0] |
struct UnkStruct_800DC5EC* D_800DC5F0 = &D_8015F480[1] |
struct UnkStruct_800DC5EC* D_800DC5F4 = &D_8015F480[2] |
struct UnkStruct_800DC5EC* D_800DC5F8 = &D_8015F480[3] |
Lights1 D_800DC610 |
ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4] |
u32 D_8015F58C |
Vec3f D_8015F590 |
s32 D_8015F59C |
s32 D_8015F5A0 |
s32 D_8015F5A4 |
s16 D_8015F6F4 |
s16 D_8015F6F6 |
u16 D_8015F6F8 |
s16 D_8015F6FA |
s16 D_8015F6FC |
u16 D_8015F700 |
u16 D_8015F702 |
f32 D_8015F704 |
Vec3f D_8015F708 |
u32 D_8015F730 |
Vec3f D_8015F738 |
Vec3f D_8015F748 |
Vec3f D_8015F758 |
Vec3f D_8015F768 |
Vec3f D_8015F778 |
s32 D_8015F788 |
s32 D_8015F790[64] |
u16 D_8015F890 |
u16 D_8015F892 |
u16 D_8015F894 |
Vec3f D_8015F8D0 |
s32 D_8015F8DC |
s32 D_8015F8E0 |
f32 D_8015F8E4 |
f32 D_8015F8E8 |
s32 D_801625EC |
s32 D_801625F0 |
s32 D_801625F4 |
s32 D_801625F8 |
f32 D_801625FC |
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extern |
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extern |
struct Actor gActorList[ACTOR_LIST_SIZE] |
u16* gCollisionIndices |
CollisionTriangle* gCollisionMesh |
u16 gCollisionMeshCount |
f32 gCourseDirection |
s16 gCourseMaxX |
s16 gCourseMaxY |
s16 gCourseMaxZ |
s16 gCourseMinX |
s16 gCourseMinY |
s16 gCourseMinZ |
s16 gCreditsCourseId = COURSE_LUIGI_RACEWAY |
s16 gCurrentCourseId = 0 |
s16 gCurrentlyLoadedCourseId = 0xFF |
s16 gDebugPathCount |
uintptr_t gFreeMemoryResetAnchor |
size_t gFreeMemorySize |
uintptr_t gHeapEndPtr |
u16 gIsGamePaused = 0 |
u16 gIsInQuitToMenuTransition = 0 |
s32 gIsMirrorMode = 0 |
uintptr_t gNextFreeMemoryAddress |
u8* gNmiUnknown1 |
u8* gNmiUnknown2 |
u8* gNmiUnknown3 |
u8* gNmiUnknown4 |
u8* gNmiUnknown5 |
u8* gNmiUnknown6 |
u16 gNumCollisionTriangles |
u16 gNumPermanentActors |
u16 gNumSpawnedShells |
Incremented by one every time the player spawns a new shell actor. A cleaning routine runs once twenty-one shells have spawned.
s16 gPlaceItemBoxes = 1 |
s16 gPlayerPositionLUT[8] |
u16 gQuitToMenuTransitionCounter = 0 |
f32 gTimePlayerLastTouchedFinishLine[8] |
u8* pAppNmiBuffer = (u8*) &osAppNmiBuffer |
s16 sIsController1Unplugged |
Vtx* vtxBuffer[32] |
f32 vtxStretchY = 1.0f |