Mario Kart 64
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audio_session_presets.c File Reference
#include "internal.h"
#include "data.h"
#include "../buffers/audio_heap.h"
Include dependency graph for audio_session_presets.c:

Macros

#define AUDIO_SESSION_PRESETS_H
 

Variables

struct ReverbSettingsEU sReverbSettings []
 
struct AudioSessionSettingsEU gAudioSessionPresets []
 
s8 gUnusedCount800EA5C8 = 0x1c
 
s16 gTatumsPerBeat = TATUMS_PER_BEAT
 
s32 gAudioHeapSize = AUDIO_HEAP_SIZE
 
s32 gAudioInitPoolSize = AUDIO_HEAP_INIT_SIZE
 
s32 D_800EA5D8 = 0
 
volatile s32 gAudioLoadLock = 0
 

Macro Definition Documentation

◆ AUDIO_SESSION_PRESETS_H

#define AUDIO_SESSION_PRESETS_H

Variable Documentation

◆ D_800EA5D8

s32 D_800EA5D8 = 0

◆ gAudioHeapSize

s32 gAudioHeapSize = AUDIO_HEAP_SIZE

◆ gAudioInitPoolSize

s32 gAudioInitPoolSize = AUDIO_HEAP_INIT_SIZE

◆ gAudioLoadLock

volatile s32 gAudioLoadLock = 0

◆ gAudioSessionPresets

struct AudioSessionSettingsEU gAudioSessionPresets[]
Initial value:
= {
{ 0x000068b0, 0x01, 0x18, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00005800, 0x00002800, 0x00000000 },
{ 0x000068b0, 0x01, 0x14, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00005800, 0x00002800, 0x00000000 },
{ 0x000068b0, 0x01, 0x1c, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00005800, 0x00002800, 0x00000000 },
{ 0x000068b0, 0x01, 0x1c, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00005800, 0x00002800, 0x00000000 },
{ 0x000068b0, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[0], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00004800, 0x00002000, 0x00000000 },
{ 0x000068b0, 0x01, 0x10, 0x01, 0x00, &sReverbSettings[1], 0x7fff, 0x0000, 0x00002a00, 0x00004600, 0x00000000,
0x00004800, 0x00002000, 0x00000000 },
}
struct ReverbSettingsEU sReverbSettings[]
Definition audio_session_presets.c:8

◆ gTatumsPerBeat

s16 gTatumsPerBeat = TATUMS_PER_BEAT

◆ gUnusedCount800EA5C8

s8 gUnusedCount800EA5C8 = 0x1c

◆ sReverbSettings

struct ReverbSettingsEU sReverbSettings[]
Initial value:
= {
{ 0x01, 0x28, 0x4fff },
{ 0x01, 0x14, 0x5fff },
}