Go to the source code of this file.
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#define | SEQUENCE_PLAYERS 4 |
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#define | SEQUENCE_CHANNELS 48 |
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#define | SEQUENCE_LAYERS 64 |
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#define | LAYERS_MAX 4 |
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#define | CHANNELS_MAX 16 |
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#define | NO_LAYER ((struct SequenceChannelLayer*) (-1)) |
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#define | MUTE_BEHAVIOR_STOP_SCRIPT 0x80 |
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#define | MUTE_BEHAVIOR_STOP_NOTES 0x40 |
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#define | MUTE_BEHAVIOR_SOFTEN 0x20 |
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#define | SEQUENCE_PLAYER_STATE_0 0 |
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#define | SEQUENCE_PLAYER_STATE_FADE_OUT 1 |
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#define | SEQUENCE_PLAYER_STATE_2 2 |
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#define | SEQUENCE_PLAYER_STATE_3 3 |
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#define | SEQUENCE_PLAYER_STATE_4 4 |
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#define | NOTE_PRIORITY_DISABLED 0 |
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#define | NOTE_PRIORITY_STOPPING 1 |
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#define | NOTE_PRIORITY_MIN 2 |
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#define | NOTE_PRIORITY_DEFAULT 3 |
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#define | TATUMS_PER_BEAT 48 |
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#define | CODEC_ADPCM 0 |
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#define | CODEC_S8 1 |
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#define | CODEC_SKIP 2 |
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#define | TEMPO_SCALE TATUMS_PER_BEAT |
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#define | US_FLOAT(x) x##f |
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#define | US_FLOAT2(x) x |
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#define | FLOAT_CAST(x) (f32)(s32)(x) |
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#define | stubbed_printf(...) |
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#define | eu_stubbed_printf_0(msg) stubbed_printf(msg) |
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#define | eu_stubbed_printf_1(msg, a) stubbed_printf(msg, a) |
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#define | eu_stubbed_printf_2(msg, a, b) stubbed_printf(msg, a, b) |
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#define | eu_stubbed_printf_3(msg, a, b, c) stubbed_printf(msg, a, b, c) |
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◆ CHANNELS_MAX
◆ CODEC_ADPCM
◆ CODEC_S8
◆ CODEC_SKIP
◆ eu_stubbed_printf_0
◆ eu_stubbed_printf_1
◆ eu_stubbed_printf_2
◆ eu_stubbed_printf_3
#define eu_stubbed_printf_3 |
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| msg, |
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| a, |
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| b, |
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| c ) stubbed_printf(msg, a, b, c) |
◆ FLOAT_CAST
#define FLOAT_CAST |
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| x | ) |
(f32)(s32)(x) |
◆ LAYERS_MAX
◆ MUTE_BEHAVIOR_SOFTEN
#define MUTE_BEHAVIOR_SOFTEN 0x20 |
◆ MUTE_BEHAVIOR_STOP_NOTES
#define MUTE_BEHAVIOR_STOP_NOTES 0x40 |
◆ MUTE_BEHAVIOR_STOP_SCRIPT
#define MUTE_BEHAVIOR_STOP_SCRIPT 0x80 |
◆ NO_LAYER
◆ NOTE_PRIORITY_DEFAULT
#define NOTE_PRIORITY_DEFAULT 3 |
◆ NOTE_PRIORITY_DISABLED
#define NOTE_PRIORITY_DISABLED 0 |
◆ NOTE_PRIORITY_MIN
#define NOTE_PRIORITY_MIN 2 |
◆ NOTE_PRIORITY_STOPPING
#define NOTE_PRIORITY_STOPPING 1 |
◆ SEQUENCE_CHANNELS
#define SEQUENCE_CHANNELS 48 |
◆ SEQUENCE_LAYERS
#define SEQUENCE_LAYERS 64 |
◆ SEQUENCE_PLAYER_STATE_0
#define SEQUENCE_PLAYER_STATE_0 0 |
◆ SEQUENCE_PLAYER_STATE_2
#define SEQUENCE_PLAYER_STATE_2 2 |
◆ SEQUENCE_PLAYER_STATE_3
#define SEQUENCE_PLAYER_STATE_3 3 |
◆ SEQUENCE_PLAYER_STATE_4
#define SEQUENCE_PLAYER_STATE_4 4 |
◆ SEQUENCE_PLAYER_STATE_FADE_OUT
#define SEQUENCE_PLAYER_STATE_FADE_OUT 1 |
◆ SEQUENCE_PLAYERS
#define SEQUENCE_PLAYERS 4 |
◆ stubbed_printf
#define stubbed_printf |
( |
| ... | ) |
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◆ TATUMS_PER_BEAT
#define TATUMS_PER_BEAT 48 |
◆ TEMPO_SCALE
◆ US_FLOAT
#define US_FLOAT |
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| x | ) |
x##f |
- Todo
- US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
◆ US_FLOAT2