20 if (!(temp_f0 < 0.0f)) {
30 if (temp_f0 < 160000.0f) {
32 }
else if (temp_f0 < 640000.0f) {
37 }
else if (temp_f0 < 160000.0f) {
Gfx toads_turnpike_dl_11[]
Definition course_offsets.c:163
Gfx toads_turnpike_dl_10[]
Definition course_offsets.c:153
Gfx toads_turnpike_dl_9[]
Definition course_offsets.c:143
Camera * camera1
Definition camera.c:23
void render_actor_car(Camera *arg0, struct Actor *arg1)
Renders the car actor. Actor used in Toad's Turnpike. His update are made in vehicle.
Definition render.inc.c:13
f32 Mat4[4][4]
Definition common_structs.h:16
#define SCREEN_MODE_1P
Options for gScreenModeSelection and gActiveScreenMode.
Definition defines.h:198
#define G_LIGHTING
Definition gbi.h:355
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:132
f32 gCameraZoom[4]
Definition main.c:122
s32 gActiveScreenMode
Definition main.c:176
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1114
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:468
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
void mtxf_scale(Mat4 mat, f32 coef)
Definition math_util.c:455
#define G_ON
Definition mbi.h:51
Definition actor_types.h:120
Vec3s rot
Definition actor_types.h:127
Vec3f pos
Definition actor_types.h:129
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
signed int s32
Definition ultratypes.h:15
float f32
Definition ultratypes.h:34