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◆ ADSR_ACTION_DECAY
#define ADSR_ACTION_DECAY 0x20 |
◆ ADSR_ACTION_HANG
#define ADSR_ACTION_HANG 0x40 |
◆ ADSR_ACTION_RELEASE
#define ADSR_ACTION_RELEASE 0x10 |
◆ ADSR_DISABLE
◆ ADSR_GOTO
◆ ADSR_HANG
◆ ADSR_RESTART
◆ ADSR_STATE_DECAY
#define ADSR_STATE_DECAY 6 |
◆ ADSR_STATE_DISABLED
#define ADSR_STATE_DISABLED 0 |
◆ ADSR_STATE_FADE
#define ADSR_STATE_FADE 4 |
◆ ADSR_STATE_HANG
#define ADSR_STATE_HANG 5 |
◆ ADSR_STATE_INITIAL
#define ADSR_STATE_INITIAL 1 |
◆ ADSR_STATE_LOOP
#define ADSR_STATE_LOOP 3 |
◆ ADSR_STATE_RELEASE
#define ADSR_STATE_RELEASE 7 |
◆ ADSR_STATE_START_LOOP
#define ADSR_STATE_START_LOOP 2 |
◆ ADSR_STATE_SUSTAIN
#define ADSR_STATE_SUSTAIN 8 |
◆ SEQ_PLAYER_ENV
◆ SEQ_PLAYER_LEVEL
#define SEQ_PLAYER_LEVEL 0 |
◆ SEQ_PLAYER_SFX
◆ SEQUENCE_ARGS
#define SEQUENCE_ARGS |
( |
| priority, |
|
|
| seqId ) ((priority << 8) | seqId) |
◆ SOUND_BANK_COUNT
#define SOUND_BANK_COUNT 6 |
◆ SOUND_BANK_UNK0
#define SOUND_BANK_UNK0 0 |
◆ SOUND_BANK_UNK1
#define SOUND_BANK_UNK1 1 |
◆ SOUND_BANK_UNK2
#define SOUND_BANK_UNK2 2 |
◆ SOUND_BANK_UNK3
#define SOUND_BANK_UNK3 3 |
◆ SOUND_BANK_UNK4
#define SOUND_BANK_UNK4 4 |
◆ SOUND_BANK_UNK5
#define SOUND_BANK_UNK5 5 |
◆ SOUND_MODE_HEADSET
#define SOUND_MODE_HEADSET 1 |
◆ SOUND_MODE_MONO
#define SOUND_MODE_MONO 3 |
◆ SOUND_MODE_STEREO
#define SOUND_MODE_STEREO 0 |