Mario Kart 64
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render.inc.c
Go to the documentation of this file.
1
#include <
actors.h
>
2
#include <
PR/gbi.h
>
3
#include <
main.h
>
4
#include <
assets/common_data.h
>
5
13
void
render_actor_green_shell
(
Camera
* camera,
Mat4
matrix,
struct
ShellActor
* shell) {
14
gDPLoadTLUT_pal256(
gDisplayListHead
++,
common_tlut_green_shell
);
// set texture
15
render_actor_shell
(camera, matrix, shell);
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}
render_actor_shell
void render_actor_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Definition
actors.c:683
actors.h
common_data.h
common_tlut_green_shell
u16 common_tlut_green_shell[]
Mat4
f32 Mat4[4][4]
Definition
common_structs.h:16
gbi.h
render_actor_green_shell
void render_actor_green_shell(Camera *camera, Mat4 matrix, struct ShellActor *shell)
Renders the green shell actor.
Definition
render.inc.c:13
gDisplayListHead
Gfx * gDisplayListHead
Definition
main.c:132
main.h
Camera
Definition
camera.h:26
ShellActor
Definition
actor_types.h:304
src
actors
green_shell
render.inc.c
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