Mario Kart 64
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#include <actor_types.h>
Data Fields | ||
s16 | type | |
s16 | flags | |
union { | ||
s16 parentIndex | ||
s16 someTimer | ||
s16 targetPlayer | ||
}; | ||
s16 | state | |
f32 | shellId | |
f32 | boundingBoxSize | |
s16 | rotVelocity | |
union { | ||
s16 rotAngle | ||
u16 pathIndex | ||
}; | ||
s16 | playerId | |
s16 | unk_16 | |
Vec3f | pos | |
Vec3f | velocity | |
Collision | unk30 | |
union { ... } ShellActor |
union { ... } ShellActor |
f32 ShellActor::boundingBoxSize |
s16 ShellActor::flags |
s16 ShellActor::parentIndex |
u16 ShellActor::pathIndex |
s16 ShellActor::playerId |
Vec3f ShellActor::pos |
s16 ShellActor::rotAngle |
s16 ShellActor::rotVelocity |
f32 ShellActor::shellId |
s16 ShellActor::someTimer |
s16 ShellActor::state |
s16 ShellActor::targetPlayer |
s16 ShellActor::type |
Collision ShellActor::unk30 |
s16 ShellActor::unk_16 |
Vec3f ShellActor::velocity |