16 s32 maxObjectsReached;
18 if (actor->
state == 0) {
22 arg1[3][0] = actor->
pos[0];
23 arg1[3][1] = actor->
pos[1];
24 arg1[3][2] = actor->
pos[2];
27 if (maxObjectsReached) {
31 addr = (actor->
rot[0] << 0xA) + 0x03009000;
33 G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
f32 Mat4[4][4]
Definition common_structs.h:16
Gfx d_course_dks_jungle_parkway_dl_kiwano_fruit[]
Definition course_data.c:5828
#define G_IM_SIZ_8b
Definition gbi.h:402
#define G_IM_FMT_CI
Definition gbi.h:394
void render_actor_kiwano_fruit(UNUSED Camera *camera, Mat4 arg1, struct Actor *actor)
Renders the kiwano fruit actor. Actor used in DK's Jungle Parkway.
Definition render.inc.c:14
#define UNUSED
Definition macros.h:23
#define VIRTUAL_TO_PHYSICAL(addr)
Definition macros.h:87
Gfx * gDisplayListHead
Definition main.c:132
s32 render_set_position(Mat4 arg0, s32 arg1)
Definition math_util.c:47
Definition actor_types.h:120
s16 state
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:127
Vec3f pos
Definition actor_types.h:129
signed int s32
Definition ultratypes.h:15