Camera * camera1
Definition camera.c:25
f32 Mat4[4][4]
Definition common_structs.h:16
#define G_SHADING_SMOOTH
Definition gbi.h:349
#define G_LIGHTING
Definition gbi.h:355
#define UNUSED
Definition macros.h:23
Gfx * gDisplayListHead
Definition main.c:129
f32 gCameraZoom[4]
Definition main.c:119
Gfx d_course_mario_raceway_dl_sign[]
Definition course_data.c:3531
void render_actor_mario_sign(Camera *arg0, UNUSED Mat4 arg1, struct Actor *arg2)
Renders the Mario sign actor. Actor used in Mario Raceway.
Definition render.inc.c:13
void mtxf_rotate_zxy_translate(Mat4 dest, Vec3f translate, Vec3s orientation)
Definition math_util.c:588
s32 render_set_position(Mat4 mtx, s32 mode)
Definition math_util.c:47
f32 distance_if_visible(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 preloadDistanceSquared, f32 fovDegrees, f32 maxDistanceSquared)
Definition math_util.c:1361
Definition actor_types.h:120
Vec3s rot
Definition actor_types.h:127
s16 flags
Definition actor_types.h:122
Vec3f pos
Definition actor_types.h:129
Vec3s rot
Definition camera.h:33
Vec3f pos
Definition camera.h:27
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:34